Barthi

Poland
149 matches tracked 64 matches in 30 days
Last updated:

How does Barthi play?

Rating 0.97 K/R 0.69 ADR 76.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.6
Knife kills 2 in 149 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 54%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 11%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 11x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 92%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +4.1, ELO +64
= Stayed the same
Rating at 0.97
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
35 matches · 40% win rate
On Ancient −86 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 −116 ELO, win rate 37%
On Mondays −150 ELO, win rate 37%

Barthi loses the most ELO on Mirage: −102 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
40% better than 15%
0.66 better than 17%
72.5 better than 14%
0.93 better than 22%
53% of 109 duels better than 65%
41% of 32 situations better than 60%
Ancient27
44% better than 26%
0.70 better than 31%
78.0 better than 34%
0.97 better than 34%
56% of 93 duels better than 78%
37% of 30 situations better than 49%
Anubis22
32% better than 6%
0.66 better than 16%
75.1 better than 21%
0.91 better than 15%
49% of 92 duels better than 39%
29% of 14 situations better than 28%
Inferno22
50% better than 39%
0.69 better than 32%
77.7 better than 34%
0.97 better than 31%
56% of 75 duels better than 70%
38% of 16 situations better than 48%
Nuke20
45% better than 19%
0.77 better than 54%
81.1 better than 43%
1.05 better than 48%
59% of 79 duels better than 80%
30% of 23 situations better than 22%
Cache16
44% -
0.66 -
73.7 -
0.97-
38% of 52 duels -
47% of 15 situations -
Dust 27
57% -
0.73 -
82.8 -
0.98-
43% of 28 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Barthi plays

Across 149 matches Barthi averages K/R 0.69, ADR 76.5 and a rating of 0.97. Biggest strength: Utility damage per round at 6.7, better than 92% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 15.5 kills per match with 40% headshots. The strongest map is Inferno with a 50% win rate in 22 matches. In 45 of 149 matches the rating was 1.10 or higher (30%), in 66 it was below 0.90. In 128 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. Barthi loses the most ELO on Mirage (−102 ELO, win rate 40%). Things go best in match 2 of the day (−68 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, −68 ELO. Improved over the last three months: K/R +0.04, ADR +4.1, ELO +64. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: Rating at 0.97. Last 30 days: 64 matches, win rate 36%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.