Barter66

Japan
100 matches tracked
Last updated:

How does Barter66 play?

Rating 1.16 (from 83 matches) K/R 0.79 ADR 84.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

MVPs per match 2.5+0.2 · Ø 2.3 better than 72%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Barter66 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.82.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +19 ELO
29 matches · 48% win rate

Barter66 loses the most ELO from match 5 of the day: +19 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 2.52 · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
64% better than 90%
0.80 better than 77%
85.2 better than 74%
1.14 better than 84%
68% of 79 duels better than 99%
37% of 19 situations better than 47%
Ancient21
33% better than 5%
0.79 better than 71%
85.5 better than 71%
1.14 better than 83%
53% of 64 duels better than 60%
42% of 19 situations better than 59%
Anubis19
79% better than 99%
0.76 better than 62%
81.2 better than 54%
1.27-
58% of 26 duels better than 85%
25% of 12 situations better than 21%
Nuke14
71% -
0.78 -
85.9 -
1.09-
48% of 42 duels -
29% of 7 situations -
Dust 211
64% -
0.91 -
96.7 -
1.28-
53% of 47 duels -
45% of 11 situations -
Inferno7
57% -
0.83 -
90.6 -
1.40-
56% of 16 duels -
50% of 6 situations -
Cache6
33% -
0.54 -
58.8 -
0.82-
38% of 13 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Barter66 plays

Across 100 matches Barter66 averages K/R 0.79 and ADR 84.7; the rating across the 83 rated matches is 1.16. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Anubis with a 79% win rate in 19 matches. In 48 of 83 matches the rating was 1.10 or higher (58%), in 18 it was below 0.90. Best month by rating: July 2026 at 1.18. Barter66 loses the most ELO from match 5 of the day (+19 ELO, win rate 48%). Things go best on Ancient (+30 ELO, win rate 33%). Match no. 1 of the day goes best: 65% win rate, +30 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.