Barte_z
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (49%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.05 K/D and so slightly above the average (0.98).
Impact
AverageExactly 2 kills in 13.9% of rounds and so clearly above the average (12.9%).
Utility and deaths
Average7.6 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.72). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.09. Last 3 months: 1.06 (at the start 0.99). Clearly above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 87.3. Last 3 months: 85.4 (at the start 82.9). Clearly above the average (78.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 44% (at the start 47%). Clearly below the average (47%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 51% (at the start 47%). Clearly above the average (47%).
Best month: September 2026 with 1,759. Last 3 months: 1,516 (at the start 1,581).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 276 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Barte_z loses the most ELO on Inferno: −62 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Anubis
- Highest rating in a match: 2.47 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 276 matchesCompared with players on the same level who have at least 15 matches on the map.
How Barte_z plays
Across 276 matches Barte_z averages K/R 0.75, ADR 84.7 and a rating of 1.04. Biggest strength: Utility damage per round at 7.6, better than 96% of level 7 players. Averages 16.5 kills per match with 45% headshots. The strongest map is Inferno with a 54% win rate in 35 matches. In 107 of 276 matches the rating was 1.10 or higher (39%), in 95 it was below 0.90. In 196 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. Barte_z loses the most ELO on Inferno (−62 ELO, win rate 54%). Things go best in match 4 of the day (−3 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, −3 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +4 pp. Got weaker: Headshots −3 pp, ELO −65. Unchanged in recent months: ADR at 85.4. Last 30 days: 53 matches, win rate 51%, net ELO −14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.