BarsZ

Japan
281 matches tracked 33 matches in 30 days
Last updated:

How does BarsZ play?

Rating 0.94 (from 280 matches) K/R 0.67 ADR 74.8 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 280 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.92−0.08 · Ø 1.00 better than 17%
Pistol kills per match 2.7
Knife kills 8 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.1%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 4%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 28x 4K, 2 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +110
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.1, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −72 ELO
32 matches · 31% win rate
In match 4 of the day −32 ELO
37 matches · 46% win rate
On Wednesdays −76 ELO, win rate 42%

BarsZ loses the most ELO on Ancient: −72 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Anubis
  2. Most kills in a match: 28 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
51% better than 51%
0.66 better than 17%
75.0 better than 23%
0.91 better than 16%
50% of 364 duels better than 46%
43% of 54 situations better than 65%
Nuke61
61% better than 71%
0.71 better than 29%
76.7 better than 23%
1.01 better than 36%
50% of 227 duels better than 34%
30% of 47 situations better than 22%
Anubis53
57% better than 71%
0.69 better than 27%
78.4 better than 38%
0.97 better than 30%
50% of 233 duels better than 44%
35% of 31 situations better than 43%
Ancient32
31% better than 3%
0.66 better than 14%
73.5 better than 13%
0.92 better than 19%
45% of 138 duels better than 18%
42% of 19 situations better than 59%
Inferno17
53% right on the average
0.63 better than 10%
69.4 better than 6%
0.90 better than 13%
40% of 57 duels better than 5%
42% of 12 situations better than 58%
Dust 214
36% -
0.54 -
60.5 -
0.81-
41% of 34 duels -
45% of 11 situations -
Cache13
54% -
0.66 -
74.3 -
0.92-
52% of 58 duels -
50% of 6 situations -
Vertigo3
100% -
0.66 -
75.3 -
0.94-
50% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BarsZ plays

Across 281 matches BarsZ averages K/R 0.67 and ADR 74.8; the rating across the 280 rated matches is 0.94. Most room to improve: Rating at 0.94, better than only 19% of level 9 players. Averages 14.6 kills per match with 47% headshots. The strongest map is Nuke with a 61% win rate in 61 matches. In 85 of 280 matches the rating was 1.10 or higher (30%), in 130 it was below 0.90. In 208 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. BarsZ loses the most ELO on Ancient (−72 ELO, win rate 31%). Things go best on Anubis (+83 ELO, win rate 57%). Improved over the last three months: Win rate +4 pp, ELO +110. Got weaker: K/R −0.06, Rating −0.08, ADR −5.1, Headshots −2 pp. Last 30 days: 33 matches, win rate 42%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.