Barrennn

Sweden
On FACEIT since 2015 93 matches tracked 56 matches in 30 days
ELO ▲ 101
2,135
30-day peak: 2,135
Rank EU
#163,789
Sweden #4,189 in Sweden
Last updated:

How does Barrennn play?

Rating 1.18 (from 71 matches) K/R 0.84 ADR 91.6 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 71 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 3.2
Knife kills 2 in 93 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 99%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 13x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08, Win rate +12 pp
= Stayed the same
K/R at 0.84, Headshots at 55%, ELO at 2,110
▼ Got worse
ADR −4.4

Sep to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.83
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −93 ELO
21 matches · 33% win rate

Barrennn loses the most ELO on Ancient: −93 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Longest win streak: 5 wins in a row · Vertigo
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 74%
0.90 better than 96%
96.7 better than 96%
1.23 better than 94%
64% of 102 duels better than 98%
22% of 9 situations better than 12%
Ancient21
33% better than 5%
0.81 better than 79%
87.0 better than 77%
1.16 better than 87%
52% of 71 duels better than 55%
75% of 8 situations better than 98%
Dust 216
69% better than 95%
0.86 better than 92%
91.3 better than 90%
1.28-
63% of 59 duels better than 95%
33% of 6 situations better than 39%
Anubis10
60% -
0.77 -
88.1 -
1.11-
47% of 47 duels -
25% of 4 situations -
Cache9
67% -
0.85 -
98.4 -
1.17-
56% of 48 duels -
50% of 4 situations -
Nuke7
71% -
0.79 -
84.4 -
1.09-
58% of 24 duels -
0% of 1 situations -
Inferno4
25% -
0.85 -
96.1 -
1.16-
57% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Barrennn plays

Across 93 matches Barrennn averages K/R 0.84 and ADR 91.6; the rating across the 71 rated matches is 1.18. Biggest strength: 3K rounds at 6.8%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 41 of 71 matches the rating was 1.10 or higher (58%), in 13 it was below 0.90. In 60 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.36. Barrennn loses the most ELO on Ancient (−93 ELO, win rate 33%). Things go best on Mirage (+55 ELO, win rate 58%). Improved over the last three months: Rating +0.08, Win rate +12 pp. Got weaker: ADR −4.4. Unchanged in recent months: K/R at 0.84, Headshots at 55%, ELO at 2,110. Last 30 days: 56 matches, win rate 55%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.