Barkabey

Ukraine
On FACEIT since 2025 81 matches tracked 13 matches in 30 days
Last updated:

How does Barkabey play?

Rating 1.01 (from 60 matches) K/R 0.75 ADR 81.7 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 8%−12 pp · Ø 20% better than 1%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 3.1
Knife kills 2 in 81 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 7x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07, ADR +6.1, Headshots +2 pp
= Stayed the same
K/R at 0.77
▼ Got worse
Win rate −22 pp, ELO −210

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −54 ELO
21 matches · 38% win rate
On Mirage −6 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 +24 ELO, win rate 38%

Barkabey loses the most ELO in match 2 of the day: −54 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Anubis
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
41% better than 18%
0.74 better than 54%
80.2 better than 50%
0.97 better than 35%
52% of 127 duels better than 59%
60% of 10 situations better than 94%
Dust 218
61% better than 84%
0.72 better than 45%
80.9 better than 55%
0.94-
77% of 39 duels better than 99%
25% of 4 situations better than 18%
Ancient15
60% better than 80%
0.78 better than 73%
82.8 better than 62%
1.03-
55% of 66 duels better than 75%
44% of 9 situations better than 67%
Anubis11
64% -
0.79 -
83.8 -
1.16-
63% of 30 duels -
100% of 3 situations -
Inferno5
80% -
0.72 -
83.3 -
0.99-
54% of 24 duels -
40% of 5 situations -
Nuke5
60% -
0.80 -
83.5 -
1.21-
58% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Barkabey plays

Across 81 matches Barkabey averages K/R 0.75 and ADR 81.7; the rating across the 60 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Averages 17.3 kills per match with 47% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 21 of 60 matches the rating was 1.10 or higher (35%), in 26 it was below 0.90. In 29 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Barkabey loses the most ELO in match 2 of the day (−54 ELO, win rate 38%). Things go best in match 1 of the day (+48 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +48 ELO. Improved over the last three months: Rating +0.07, ADR +6.1, Headshots +2 pp. Got weaker: Win rate −22 pp, ELO −210. Unchanged in recent months: K/R at 0.77. Last 30 days: 13 matches, win rate 38%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.