Barenye

GE
On FACEIT since 2024 274 matches tracked 54 matches in 30 days
Last updated:

How does Barenye play?

Rating 1.08 (from 60 matches) K/R 0.75 ADR 79.5 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 22%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 8%−3 pp better than 46%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.8
Zeus kills1 in 274 matches
Knife kills 14 in 274 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 33x 4K, 0 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +384
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.05, ADR −5.3

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.78).

Patterns

From the last 274 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −63 ELO
109 matches · 55% wins
In match 3 of the day −60 ELO
38 matches · 42% wins
On Saturdays +30 ELO, win rate 42%

Barenye loses the most ELO on Mirage: −63 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 50 · Nuke

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
55% better than 61%
0.77 better than 62%
83.7 better than 65%
1.22 better than 94%
56% of 403 duels better than 75%
48% of 54 situations better than 79%
Anubis47
45% better than 23%
0.72 better than 39%
76.1 better than 23%
1.00-
52% of 121 duels better than 53%
32% of 22 situations better than 35%
Ancient43
53% level
0.73 better than 41%
78.1 better than 31%
1.05 better than 56%
49% of 132 duels better than 37%
48% of 21 situations better than 78%
Nuke29
52% better than 35%
0.80 better than 65%
83.5 better than 53%
1.17-
54% of 84 duels level
44% of 18 situations better than 60%
Inferno19
26% better than 1%
0.66 better than 13%
68.9 better than 5%
0.97-
52% of 50 duels level
50% of 4 situations better than 72%
Dust 216
50% better than 41%
0.67 better than 17%
72.2 better than 11%
0.80-
60% of 47 duels better than 88%
50% of 6 situations better than 80%
Cache7
57% -
0.80 -
77.3 -
1.05-
44% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Barenye plays

Across 274 matches Barenye averages K/R 0.75 and ADR 79.5; the rating across the 60 rated matches is 1.08. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. On average 16.4 kills per match, 52% of them headshots. The strongest map is Mirage with a 55% win rate in 109 matches. In 30 of 60 matches the rating was 1.10 or higher (50%), in 17 it was below 0.90. In 199 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. Barenye loses the most ELO on Mirage (−63 ELO, win rate 55%). Things go best on Anubis (+171 ELO, win rate 45%). Improved over the last three months: Win rate +3 pp, ELO +384. Got weaker: K/R −0.05, ADR −5.3. Unchanged in recent months: Headshots at 52%. Last 30 days: 54 matches, win rate 54%, ELO balance +121.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.