Barasara

Iceland
200 matches tracked 29 matches in 30 days
Last updated:

How does Barasara play?

Rating 0.79 (from 159 matches) K/R 0.56 ADR 65.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 159 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 9% normal 0.90 to 1.09 16% weak 0.75 to 0.89 25% very weak below 0.75 46%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 38%−12 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 5%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.76 K/D and so well below the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.76−0.24 · Ø 1.00 better than 1%
Pistol kills per match 2.9
Knife kills 1 in 200 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 9.3%−3.9 pp · Ø 13.2% better than 1%
3K rounds 1.9%−2.0 pp · Ø 3.9% better than 1%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 8x 4K, 0 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +105
= Stayed the same
K/R at 0.56, Rating at 0.78, ADR at 64.5, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.61. Last 3 months: 0.56 (at the start 0.57). Well below the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
37 matches · 38% win rate
On Ancient −38 ELO
27 matches · 41% win rate
On Wednesdays +26 ELO, win rate 35%

Barasara loses the most ELO from match 5 of the day: −73 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 1.64 · Inferno
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis44
43% better than 23%
0.59 better than 2%
69.1 better than 5%
0.80 better than 2%
41% of 118 duels better than 6%
32% of 19 situations better than 34%
Nuke32
56% better than 55%
0.55 better than 1%
62.9 better than 1%
0.77 better than 1%
30% of 81 duels better than 1%
14% of 7 situations better than 4%
Cache30
47% -
0.49 -
57.3 -
0.70-
42% of 79 duels -
40% of 5 situations -
Ancient27
41% better than 18%
0.61 better than 5%
67.5 better than 3%
0.85 better than 5%
47% of 76 duels better than 27%
11% of 9 situations better than 2%
Inferno22
50% better than 39%
0.56 better than 1%
68.3 better than 4%
0.81 better than 2%
42% of 69 duels better than 10%
22% of 9 situations better than 16%
Dust 215
40% better than 18%
0.60 better than 4%
68.7 better than 6%
0.84-
36% of 45 duels better than 1%
43% of 7 situations better than 66%
Mirage15
47% better than 37%
0.54 better than 1%
63.2 better than 1%
0.74-
41% of 41 duels better than 9%
30% of 10 situations better than 27%
Vertigo10
70% -
0.62 -
66.3 -
0.88-
36% of 33 duels -
0% of 2 situations -
Overpass5
40% -
0.48 -
55.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Barasara plays

Across 200 matches Barasara averages K/R 0.56 and ADR 65.2; the rating across the 159 rated matches is 0.79. Most room to improve: Rating at 0.79, better than only 1% of level 9 players. Averages 12.6 kills per match with 47% headshots. The strongest map is Vertigo with a 70% win rate in 10 matches. In 21 of 159 matches the rating was 1.10 or higher (13%), in 113 it was below 0.90. In 128 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 0.82. Barasara loses the most ELO from match 5 of the day (−73 ELO, win rate 38%). Things go best in match 1 of the day (+64 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +64 ELO. Improved over the last three months: Headshots +3 pp, ELO +105. Unchanged in recent months: K/R at 0.56, Rating at 0.78, ADR at 64.5, Win rate at 48%. Last 30 days: 29 matches, win rate 52%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.