Barapeek

Bosnia & Herzegovina
242 matches tracked 66 matches in 30 days
Last updated:

How does Barapeek play?

Rating 0.97 K/R 0.69 ADR 75.6 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.7
Knife kills 5 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (12.8%).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 35x 4K, 4 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +206
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 75.9, Headshots at 49%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.69 (at the start 0.67). Just below the average (0.71).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −94 ELO
42 matches · 48% win rate
On Dust 2 −68 ELO
51 matches · 57% win rate
On Tuesdays −63 ELO, win rate 38%

Barapeek loses the most ELO on Anubis: −94 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
47% better than 37%
0.72 better than 47%
76.0 better than 31%
1.02 better than 55%
51% of 332 duels right on the average
41% of 58 situations better than 60%
Dust 251
57% better than 75%
0.68 better than 28%
78.3 better than 42%
0.96 better than 33%
50% of 255 duels right on the average
34% of 35 situations better than 42%
Anubis42
48% better than 44%
0.70 better than 38%
76.2 better than 32%
1.00 right on the average
49% of 215 duels better than 45%
44% of 25 situations better than 63%
Ancient39
46% better than 37%
0.66 better than 17%
75.1 better than 23%
0.91 better than 20%
52% of 182 duels better than 60%
19% of 27 situations better than 10%
Inferno18
28% better than 2%
0.60 better than 6%
65.3 better than 4%
0.85 better than 8%
44% of 73 duels better than 18%
25% of 8 situations better than 21%
Nuke15
47% better than 26%
0.73 better than 39%
76.1 better than 24%
1.01 better than 39%
55% of 62 duels better than 64%
0% of 11 situations better than 1%
Cache8
63% -
0.74 -
80.1 -
1.05-
54% of 37 duels -
43% of 7 situations -
Vertigo3
0% -
0.57 -
68.6 -
0.72-
43% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Barapeek plays

Across 242 matches Barapeek averages K/R 0.69, ADR 75.6 and a rating of 0.97. Averages 15.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 51 matches. In 76 of 242 matches the rating was 1.10 or higher (31%), in 101 it was below 0.90. In 197 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. Barapeek loses the most ELO on Anubis (−94 ELO, win rate 48%). Things go best on Ancient (+37 ELO, win rate 46%). Improved over the last three months: ELO +206. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.9, Headshots at 49%, Win rate at 48%. Last 30 days: 66 matches, win rate 47%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.