Banksyzz

Belarus
On FACEIT since 2018 21 matches tracked 21 matches in 30 days
Last updated:

How does Banksyzz play?

Rating 1.06 K/R 0.81 ADR 92.6 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More damage per round than the level 7 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.98).

Headshot rate 43%−4 pp · Ø 47% better than 32%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.06+0.08 · Ø 0.98 better than 81%
Pistol kills per match 4.2
Zeus kills3 in 21 matches
Knife kills 1 in 21 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (12.9%).

2K rounds 16.1%+3.2 pp · Ø 12.9% better than 98%
3K rounds 5.1%+1.3 pp · Ø 3.8% better than 93%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 90%
Enemies flashed per round 0.32+0.06 · Ø 0.26 better than 66%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Patterns

Soon this shows where Banksyzz loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 1.53 · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
67% -
0.86 -
100.6 -
1.12-
67% of 18 duels -
75% of 4 situations -
Mirage5
20% -
0.92 -
103.0 -
1.25-
54% of 24 duels -
0% of 1 situations -
Ancient3
33% -
0.75 -
86.1 -
0.94-
50% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Banksyzz plays

Across 21 matches Banksyzz averages K/R 0.81, ADR 92.6 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 92.6, better than 98% of level 7 players. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 7 players. Averages 19.0 kills per match with 43% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 6 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 21 matches, win rate 38%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.