Bandzior4

Nepal
66 matches tracked
Last updated:

How does Bandzior4 play?

Rating 0.93 K/R 0.64 ADR 71.4 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 66 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 6% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 34%−16 pp · Ø 50% better than 1%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 6%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.2
Knife kills 2 in 66 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.2%).

2K rounds 9.9%−3.3 pp · Ø 13.2% better than 1%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 3x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +476
= Stayed the same
K/R at 0.63, ADR at 70.4
▼ Got worse
Rating −0.08, Win rate −22 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Last 3 months: 0.63 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
22 matches · 50% win rate

Bandzior4 loses the most ELO on Dust 2: −102 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Dust 2
  2. Highest rating in a match: 2.29 · Anubis
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
50% right on the average
0.60 better than 4%
69.6 better than 7%
0.88 better than 10%
36% of 59 duels better than 1%
35% of 17 situations better than 44%
Mirage17
71% better than 97%
0.58 better than 3%
64.7 better than 2%
0.89 better than 15%
41% of 54 duels better than 9%
50% of 14 situations better than 80%
Ancient11
36% -
0.60 -
70.0 -
0.83-
44% of 25 duels -
22% of 9 situations -
Anubis5
60% -
0.88 -
90.8 -
1.21-
45% of 20 duels -
100% of 2 situations -
Inferno5
60% -
0.62 -
71.1 -
0.90-
22% of 9 duels -
0% of 2 situations -
Nuke4
75% -
0.93 -
90.7 -
1.36-
56% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bandzior4 plays

Across 66 matches Bandzior4 averages K/R 0.64, ADR 71.4 and a rating of 0.93. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Opening duels won at 34%, better than only 1% of level 9 players. Averages 13.6 kills per match with 38% headshots. The strongest map is Mirage with a 71% win rate in 17 matches. In 18 of 66 matches the rating was 1.10 or higher (27%), in 34 it was below 0.90. In 45 matches with detailed stats: 3 4Ks and 0 aces. Bandzior4 loses the most ELO on Dust 2 (−102 ELO, win rate 50%). Things go best from match 5 of the day (−26 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, −26 ELO. Improved over the last three months: Headshots +2 pp, ELO +476. Got weaker: Rating −0.08, Win rate −22 pp. Unchanged in recent months: K/R at 0.63, ADR at 70.4. Last 30 days: 4 matches, win rate 25%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.