Bandurka

Russia
FACEIT verified FACEIT verified On FACEIT since 2013 580 matches tracked 137 matches in 30 days
ELO ▲ 49
3,525
30-day peak: 3,525
Rank EU ▲ 368 places
#1,024
Russia #291 in Russia
30 days · prev. #1,392 · best #1,000
Last updated:

How does Bandurka play?

Rating 1.14 (from 420 matches) K/R 0.84 ADR 93.7 from 580 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 420 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (362 matches).

3,500+ ELO

Compared with 1,174 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 79%
Opening duels won 53%−1 pp · Ø 54% better than 35%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 49%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so just below the average (1.12).

Headshot rate 57%+4 pp · Ø 53% better than 64%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.11−0.01 · Ø 1.12 better than 35%
Pistol kills per match 3.3 from the last 420
Knife kills 7 in 420 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so clearly above the average (4.7%).

2K rounds 14.4%0.0 pp · Ø 14.4% right on the average
3K rounds 5.6%+0.9 pp · Ø 4.7% better than 79%
MVPs per match 2.9+0.3 · Ø 2.6 better than 76%
4Ks and aces 118x 4K, 17 aces in 362 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−1 pp · Ø 33% better than 36%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 45%
Enemies flashed per round 0.41+0.06 · Ø 0.35 better than 70%
Deaths per round 76%+5 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.07, Headshots +5 pp
= Stayed the same
K/R at 0.84, ADR at 93.0, Win rate at 53%
▼ Got worse
ELO −78

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months unchanged at 0.84. Slightly above the average (0.79).

Patterns

From the last 420 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −199 ELO
133 matches · 44% win rate
On Ancient −82 ELO
45 matches · 42% win rate
On Sundays −26 ELO, win rate 46%

Bandurka loses the most ELO on Dust 2: −199 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.51 · Mirage
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 420 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
58% right on the average
0.84 better than 66%
93.8 better than 84%
1.16 better than 59%
55% of 754 duels right on the average
50% of 46 situations better than 82%
Dust 2133
44% better than 10%
0.81 better than 54%
89.9 better than 69%
1.11 better than 42%
50% of 761 duels better than 24%
35% of 54 situations better than 36%
Nuke68
59% better than 63%
0.81 better than 73%
93.3 better than 89%
1.11 better than 65%
51% of 453 duels better than 39%
37% of 30 situations better than 47%
Ancient45
42% better than 8%
0.86 better than 78%
94.9 better than 88%
1.18 better than 70%
53% of 316 duels better than 39%
44% of 18 situations better than 63%
Cache25
76% -
0.88 -
97.1 -
1.22-
52% of 147 duels -
40% of 10 situations -
Inferno9
44% -
0.85 -
96.6 -
1.16-
47% of 47 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bandurka plays

Across 580 matches Bandurka averages K/R 0.84 and ADR 93.7; the rating across the 420 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 93.7, better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 76%, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.3 kills per match with 57% headshots. The strongest map is Cache with a 76% win rate in 25 matches. In 207 of 420 matches the rating was 1.10 or higher (49%), in 108 it was below 0.90. In 362 matches with detailed stats: 118 4Ks and 17 aces. Best month by rating: August 2026 at 1.16. Bandurka loses the most ELO on Dust 2 (−199 ELO, win rate 44%). Things go best on Mirage (+494 ELO, win rate 58%). Improved over the last three months: Rating +0.07, Headshots +5 pp. Got weaker: ELO −78. Unchanged in recent months: K/R at 0.84, ADR at 93.0, Win rate at 53%. Last 30 days: 137 matches, win rate 50%, net ELO +211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.