BanDust2--

Finland
On FACEIT since 2014 334 matches tracked 114 matches in 30 days
Last updated:

How does BanDust2-- play?

Rating 0.96 (from 302 matches) K/R 0.71 ADR 79.0 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 3.0
Knife kills 4 in 334 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 39x 4K, 2 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +129
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 78.3, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −76 ELO
23 matches · 48% win rate
In match 2 of the day −74 ELO
77 matches · 42% win rate
On Sundays −58 ELO, win rate 37%

BanDust2-- loses the most ELO on Nuke: −76 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
42% better than 13%
0.70 better than 26%
78.7 better than 35%
0.96 better than 20%
51% of 391 duels better than 44%
34% of 53 situations better than 39%
Dust 265
45% better than 24%
0.73 better than 43%
80.7 better than 46%
1.00 better than 34%
48% of 329 duels better than 29%
42% of 45 situations better than 58%
Ancient56
45% better than 26%
0.68 better than 18%
76.5 better than 23%
0.92 better than 12%
48% of 236 duels better than 30%
42% of 24 situations better than 60%
Anubis32
59% better than 68%
0.64 better than 6%
75.0 better than 15%
0.85 better than 3%
46% of 148 duels better than 18%
29% of 14 situations better than 27%
Cache29
48% -
0.68 -
76.7 -
0.94-
46% of 129 duels -
35% of 23 situations -
Inferno29
59% better than 56%
0.77 better than 47%
84.1 better than 44%
1.02 better than 25%
53% of 124 duels better than 42%
47% of 15 situations better than 75%
Nuke23
48% better than 28%
0.79 better than 64%
84.6 better than 60%
1.09 better than 62%
51% of 110 duels better than 39%
44% of 9 situations better than 59%
Vertigo5
20% -
0.65 -
79.0 -
0.85-
28% of 25 duels -
60% of 5 situations -
Overpass3
67% -
0.77 -
71.9 -
0.95-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BanDust2-- plays

Across 334 matches BanDust2-- averages K/R 0.71 and ADR 79.0; the rating across the 302 rated matches is 0.96. Most room to improve: Rating at 0.96, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 97 of 302 matches the rating was 1.10 or higher (32%), in 143 it was below 0.90. In 246 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. BanDust2-- loses the most ELO on Nuke (−76 ELO, win rate 48%). Things go best on Dust 2 (+30 ELO, win rate 45%). Match no. 4 of the day goes best: 53% win rate. Improved over the last three months: Win rate +3 pp, ELO +129. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 78.3, Headshots at 48%. Last 30 days: 114 matches, win rate 50%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.