BanDust2--
Name history of BanDust2--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does BanDust2-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.04).
Impact
Weakness2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.73). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.96 (at the start 1.00). Clearly below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 83.4. Last 3 months: 78.3 (at the start 81.1). Slightly below the average (81.1).
Share of headshot kills
Best month: May 2026 with 58%. Last 3 months: 48% (at the start 49%). Clearly below the average (51%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 48% (at the start 45%). Slightly below the average (50%).
Best month: August 2026 with 2,775. Last 3 months: 2,604 (at the start 2,475).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 334 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BanDust2-- loses the most ELO on Nuke: −76 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Highest rating in a match: 2.21 · Mirage
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 334 matchesCompared with players on the same level who have at least 15 matches on the map.
How BanDust2-- plays
Across 334 matches BanDust2-- averages K/R 0.71 and ADR 79.0; the rating across the 302 rated matches is 0.96. Most room to improve: Rating at 0.96, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 97 of 302 matches the rating was 1.10 or higher (32%), in 143 it was below 0.90. In 246 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. BanDust2-- loses the most ELO on Nuke (−76 ELO, win rate 48%). Things go best on Dust 2 (+30 ELO, win rate 45%). Match no. 4 of the day goes best: 53% win rate. Improved over the last three months: Win rate +3 pp, ELO +129. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 78.3, Headshots at 48%. Last 30 days: 114 matches, win rate 50%, net ELO −75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.