Ban666Ban

Mongolia
On FACEIT since 2024 42 matches tracked 34 matches in 30 days
Last updated:

How does Ban666Ban play?

Rating 1.00 K/R 0.75 ADR 86.5 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average. More damage per round than the level 4 average.
Multi-killsEntryDamage
better than most on level 4 about average weaker than most
Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 83%
Opening duels won 45%−4 pp · Ø 49% better than 24%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 76%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 99%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so right on the average (0.96).

Headshot rate 43%0 pp · Ø 43% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 53%
K/D 0.960.00 · Ø 0.96 right on the average
Pistol kills per match 3.5
Knife kills 1 in 42 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.1).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 92%
3K rounds 4.1%+0.5 pp · Ø 3.6% better than 79%
MVPs per match 2.7+0.6 · Ø 2.1 better than 98%
4Ks and aces 12x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 31%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 15%
Enemies flashed per round 0.19−0.05 · Ø 0.24 better than 37%
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 4 average
Whether Ban666Ban is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

Soon this shows where Ban666Ban loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 40 · Inferno
  3. Highest rating in a match: 1.86 · Inferno

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
60% -
0.74 -
83.7 -
0.97-
42% of 48 duels -
33% of 3 situations -
Anubis7
57% -
0.80 -
94.8 -
1.12-
45% of 40 duels -
40% of 5 situations -
Mirage7
14% -
0.58 -
69.7 -
0.75-
36% of 36 duels -
25% of 4 situations -
Ancient6
50% -
0.84 -
93.4 -
1.13-
46% of 35 duels -
-
Inferno5
60% -
0.90 -
99.4 -
1.25-
53% of 34 duels -
67% of 6 situations -
Cache4
50% -
0.70 -
82.3 -
0.89-
48% of 29 duels -
0% of 1 situations -
Nuke3
100% -
0.60 -
75.4 -
0.77-
45% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ban666Ban plays

Across 42 matches Ban666Ban averages K/R 0.75, ADR 86.5 and a rating of 1.00. Biggest strength: Damage per round (ADR) at 86.5, better than 97% of level 4 players. Most room to improve: Deaths per round at 78%, better than only 9% of level 4 players. Averages 16.2 kills per match with 43% headshots. In 15 of 42 matches the rating was 1.10 or higher (36%), in 18 it was below 0.90. In 42 matches with detailed stats: 12 4Ks and 0 aces. Last 30 days: 34 matches, win rate 53%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.