Bamer4882

Russia
On FACEIT since 2017 103 matches tracked 60 matches in 30 days
ELO ▲ 188
2,556
30-day peak: 2,576
Rank EU
#43,490
Russia #12,463 in Russia
Last updated:

How does Bamer4882 play?

Rating 1.01 K/R 0.74 ADR 80.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 9% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (51%).

Headshot rate 34%−17 pp · Ø 51% better than 1%
AWP share of kills 35%+23 pp · Ø 12% better than 98%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.5
Zeus kills2 in 103 matches
Knife kills 4 in 103 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 14x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Bamer4882 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
21 matches · 48% win rate
On Fridays ±0 ELO, win rate 50%

Bamer4882 loses the most ELO in match 1 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 1.89 · Ancient
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 76%
0.74 better than 46%
80.2 better than 44%
1.00 better than 34%
58% of 171 duels better than 83%
38% of 13 situations better than 46%
Anubis20
60% better than 73%
0.70 better than 26%
76.6 better than 25%
0.93 better than 14%
58% of 102 duels better than 81%
33% of 9 situations better than 35%
Dust 216
50% better than 40%
0.77 better than 61%
83.3 better than 59%
1.04 better than 47%
62% of 86 duels better than 93%
27% of 11 situations better than 19%
Inferno12
58% -
0.80 -
87.0 -
1.12-
67% of 60 duels -
17% of 6 situations -
Ancient11
45% -
0.80 -
82.3 -
1.10-
53% of 57 duels -
50% of 4 situations -
Nuke10
70% -
0.68 -
71.6 -
0.93-
62% of 52 duels -
29% of 7 situations -
Cache5
60% -
0.74 -
79.5 -
0.99-
60% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Bamer4882 plays

Across 103 matches Bamer4882 averages K/R 0.74, ADR 80.1 and a rating of 1.01. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 34% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 36 of 103 matches the rating was 1.10 or higher (35%), in 37 it was below 0.90. In 103 matches with detailed stats: 14 4Ks and 0 aces. Bamer4882 loses the most ELO in match 1 of the day (±0 ELO, win rate 48%). Things go best on Mirage (+64 ELO, win rate 59%). Last 30 days: 60 matches, win rate 57%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.