Bambojelo

Papua New Guinea
On FACEIT since 2020 192 matches tracked 62 matches in 30 days
ELO ▲ 108
2,268
30-day peak: 2,268
Rank EU
#110,292
Papua New Guinea #68 in Papua New Guinea
Last updated:

How does Bambojelo play?

Rating 1.23 (from 142 matches) K/R 0.86 ADR 95.0 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 39% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.22+0.19 · Ø 1.03 better than 90%
Pistol kills per match 3.3
Knife kills 4 in 192 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 33x 4K, 8 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 8.1+3.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Win rate +12 pp, ELO +120
= Stayed the same
ADR at 96.0
▼ Got worse
Rating −0.33, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.88 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −51 ELO
24 matches · 50% win rate
In match 3 of the day −23 ELO
32 matches · 41% win rate
Between 0:00 and 6:00 +15 ELO, win rate 40%
On Saturdays −23 ELO, win rate 41%

Bambojelo loses the most ELO on Nuke: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Most kills in a match: 50 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% right on the average
0.84 better than 86%
91.3 better than 89%
1.21 better than 90%
58% of 150 duels better than 83%
19% of 26 situations better than 9%
Ancient41
41% better than 18%
0.84 better than 86%
90.9 better than 86%
1.18 better than 86%
53% of 130 duels better than 55%
50% of 22 situations better than 79%
Inferno36
42% better than 16%
0.89 better than 92%
97.6 better than 95%
1.31 better than 94%
63% of 120 duels better than 90%
50% of 22 situations better than 75%
Anubis30
57% better than 65%
0.89 better than 94%
101.1 better than 99%
1.27 better than 95%
57% of 113 duels better than 77%
35% of 17 situations better than 42%
Nuke24
50% better than 36%
0.82 better than 73%
94.6 better than 91%
1.16 better than 74%
59% of 104 duels better than 81%
29% of 14 situations better than 21%
Cache6
50% -
0.93 -
101.4 -
1.28-
79% of 42 duels -
50% of 4 situations -
Vertigo4
50% -
0.82 -
91.8 -
1.15-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bambojelo plays

Across 192 matches Bambojelo averages K/R 0.86 and ADR 95.0; the rating across the 142 rated matches is 1.23. Biggest strength: Utility damage per round at 8.1, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 51% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 91 of 142 matches the rating was 1.10 or higher (64%), in 23 it was below 0.90. In 141 matches with detailed stats: 33 4Ks and 8 aces. Best month by rating: October 2026 at 1.29. Bambojelo loses the most ELO on Nuke (−51 ELO, win rate 50%). Things go best on Mirage (+35 ELO, win rate 52%). From match no. 5 of the day on, things go best: 67% win rate. Improved over the last three months: K/R +0.05, Win rate +12 pp, ELO +120. Got weaker: Rating −0.33, Headshots −3 pp. Unchanged in recent months: ADR at 96.0. Last 30 days: 62 matches, win rate 55%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.