Bambini

Portugal
On FACEIT since 2020 241 matches tracked
Last updated:

How does Bambini play?

Rating 1.01 K/R 0.72 ADR 75.2 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 3.5
Knife kills 1 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 23x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +8 pp, Win rate +6 pp, ELO +242
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 75.7
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
66 matches · 39% win rate
On Anubis −29 ELO
39 matches · 44% win rate
Between 12:00 and 18:00 +75 ELO, win rate 43%
On Mondays +30 ELO, win rate 31%

Bambini loses the most ELO on Dust 2: −99 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.05 · Inferno

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 61%
0.71 better than 42%
75.4 better than 28%
1.00 better than 48%
51% of 210 duels right on the average
45% of 55 situations better than 71%
Dust 266
39% better than 14%
0.69 better than 33%
73.5 better than 19%
0.98 better than 40%
47% of 232 duels better than 32%
41% of 37 situations better than 55%
Anubis39
44% better than 30%
0.74 better than 60%
77.4 better than 36%
1.02 better than 57%
51% of 180 duels better than 54%
36% of 39 situations better than 47%
Inferno26
62% better than 84%
0.74 better than 63%
77.2 better than 38%
1.06 better than 68%
54% of 85 duels better than 68%
39% of 18 situations better than 53%
Ancient19
63% better than 88%
0.75 better than 59%
73.9 better than 17%
1.10 better than 80%
48% of 62 duels better than 35%
63% of 8 situations better than 95%
Cache11
36% -
0.68 -
74.3 -
0.93-
45% of 29 duels -
100% of 1 situations -
Nuke3
33% -
0.71 -
70.8 -
1.00-
83% of 12 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bambini plays

Across 241 matches Bambini averages K/R 0.72, ADR 75.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 82 of 241 matches the rating was 1.10 or higher (34%), in 100 it was below 0.90. In 166 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. Bambini loses the most ELO on Dust 2 (−99 ELO, win rate 39%). Things go best on Mirage (+107 ELO, win rate 53%). Match no. 1 of the day goes best: 55% win rate, −39 ELO. Improved over the last three months: Headshots +8 pp, Win rate +6 pp, ELO +242. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 75.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.