Balzo-_-

Latvia
135 matches tracked 12 matches in 30 days
Last updated:

How does Balzo-_- play?

Rating 0.92 K/R 0.65 ADR 72.7 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 45%−6 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 90%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 3%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.93−0.10 · Ø 1.03 better than 27%
Pistol kills per match 2.0
Knife kills 1 in 135 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 29%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 5x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +317
= Stayed the same
K/R at 0.65, Rating at 0.93, ADR at 72.7, Win rate at 52%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
29 matches · 62% win rate

Balzo-_- loses the most ELO on Mirage: −33 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.02 · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
43% better than 23%
0.64 better than 13%
71.1 better than 10%
0.93 better than 25%
43% of 117 duels better than 13%
41% of 17 situations better than 57%
Mirage29
62% better than 87%
0.64 better than 13%
71.5 better than 12%
0.93 better than 26%
52% of 81 duels better than 60%
43% of 23 situations better than 65%
Anubis20
45% better than 33%
0.65 better than 21%
76.5 better than 38%
0.92 better than 31%
54% of 41 duels better than 69%
33% of 12 situations better than 41%
Ancient19
58% better than 77%
0.63 better than 11%
71.2 better than 11%
0.89 better than 16%
31% of 59 duels better than 1%
53% of 15 situations better than 85%
Inferno16
50% better than 47%
0.76 better than 76%
79.6 better than 56%
1.07 better than 76%
47% of 43 duels better than 30%
38% of 8 situations right on the average
Nuke9
44% -
0.60 -
72.3 -
0.79-
46% of 28 duels -
60% of 5 situations -
Cache5
80% -
0.53 -
66.0 -
0.72-
40% of 15 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Balzo-_- plays

Across 135 matches Balzo-_- averages K/R 0.65, ADR 72.7 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 3% of level 7 players. Averages 14.2 kills per match with 34% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 36 of 135 matches the rating was 1.10 or higher (27%), in 64 it was below 0.90. In 56 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. Balzo-_- loses the most ELO on Mirage (−33 ELO, win rate 62%). Things go best in match 2 of the day (+136 ELO, win rate 58%). Match no. 3 of the day goes best: 68% win rate, −56 ELO. Improved over the last three months: ELO +317. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.93, ADR at 72.7, Win rate at 52%. Last 30 days: 12 matches, win rate 67%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.