Balto-

USA
On FACEIT since 2022 276 matches tracked 88 matches in 30 days
ELO ▼ 293
2,275
30-day peak: 2,568
Rank NA ▼ 594 places
#3,273
US #1,628 in US
30 days · prev. #2,679 · best #2,679
Last updated:

How does Balto- play?

Rating 0.88 K/R 0.61 ADR 68.9 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 270 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 35%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 45%−5 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.86−0.14 · Ø 1.00 better than 2%
Pistol kills per match 2.5
Knife kills 6 in 270 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.1%).

2K rounds 10.3%−2.8 pp · Ø 13.1% better than 1%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 6%
MVPs per match 1.8−0.4 · Ø 2.2 better than 4%
4Ks and aces 19x 4K, 1 ace in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.61, ADR at 68.2
▼ Got worse
Rating −0.06, Headshots −2 pp, Win rate −8 pp, ELO −435

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.61 (at the start 0.63). Well below the average (0.72).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −139 ELO
34 matches · 41% win rate
In match 1 of the day −56 ELO
56 matches · 41% win rate
On Thursdays +116 ELO, win rate 40%

Balto- loses the most ELO in match 3 of the day: −139 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
43% better than 19%
0.60 better than 3%
68.4 better than 4%
0.87 better than 6%
46% of 330 duels better than 21%
44% of 79 situations better than 65%
Ancient57
51% better than 48%
0.66 better than 13%
72.9 better than 9%
0.93 better than 17%
49% of 229 duels better than 37%
50% of 34 situations better than 79%
Dust 239
51% better than 49%
0.57 better than 1%
64.5 better than 1%
0.82 better than 2%
45% of 144 duels better than 19%
47% of 19 situations better than 75%
Anubis34
41% better than 16%
0.63 better than 6%
71.0 better than 7%
0.90 better than 9%
46% of 112 duels better than 20%
26% of 27 situations better than 19%
Cache18
50% -
0.61 -
64.4 -
0.88-
47% of 64 duels -
33% of 6 situations -
Nuke17
53% better than 43%
0.64 better than 9%
72.0 better than 10%
0.90 better than 9%
45% of 64 duels better than 14%
50% of 12 situations better than 77%
Inferno14
50% -
0.56 -
63.7 -
0.78-
38% of 55 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Balto- plays

Across 270 matches Balto- averages K/R 0.61, ADR 68.9 and a rating of 0.88. Most room to improve: Damage per round (ADR) at 68.9, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 13.6 kills per match with 53% headshots. The strongest map is Nuke with a 53% win rate in 17 matches. In 61 of 270 matches the rating was 1.10 or higher (23%), in 159 it was below 0.90. In 201 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. Balto- loses the most ELO in match 3 of the day (−139 ELO, win rate 41%). Things go best on Dust 2 (+59 ELO, win rate 51%). Got weaker: Rating −0.06, Headshots −2 pp, Win rate −8 pp, ELO −435. Unchanged in recent months: K/R at 0.61, ADR at 68.2. Last 30 days: 88 matches, win rate 43%, net ELO −235.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.