Balrigh

Australia
On FACEIT since 2022 233 matches tracked 76 matches in 30 days
ELO ▲ 23
2,086
30-day peak: 2,276
Rank OCE ▼ 342 places
#973
Australia #554 in Australia
30 days · prev. #631 · best #631
Last updated:
Next update possible in 35m 44s

How does Balrigh play?

Rating 0.93 (from 213 matches) K/R 0.66 ADR 72.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 0.95−0.07 · Ø 1.02 better than 24%
Pistol kills per match 2.6
Knife kills 6 in 235 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.2%).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 6%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 24x 4K, 1 ace in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +280
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.12, ADR −8.8, Headshots −3 pp, Win rate −9 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.64 (at the start 0.75). Clearly below the average (0.73).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −174 ELO
55 matches · 42% win rate
On Inferno −35 ELO
23 matches · 61% win rate
On Sundays −55 ELO, win rate 45%

Balrigh loses the most ELO on Mirage: −174 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.04 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
42% better than 18%
0.61 better than 5%
67.4 better than 3%
0.87 better than 7%
40% of 217 duels better than 5%
51% of 47 situations better than 85%
Dust 243
53% better than 59%
0.66 better than 17%
72.2 better than 14%
0.93 better than 20%
42% of 128 duels better than 10%
34% of 32 situations better than 41%
Ancient40
58% better than 71%
0.70 better than 31%
78.5 better than 38%
0.99 better than 39%
47% of 118 duels better than 25%
30% of 33 situations better than 32%
Anubis34
65% better than 87%
0.66 better than 13%
74.8 better than 18%
0.90 better than 9%
42% of 120 duels better than 9%
19% of 26 situations better than 8%
Inferno23
61% better than 73%
0.66 better than 17%
66.5 better than 3%
1.02 better than 41%
50% of 74 duels better than 38%
43% of 14 situations better than 61%
Cache18
39% -
0.69 -
76.6 -
0.93-
44% of 66 duels -
33% of 12 situations -
Nuke16
44% better than 16%
0.69 better than 21%
75.3 better than 20%
0.96 better than 22%
48% of 44 duels better than 27%
64% of 11 situations better than 93%
Vertigo5
60% -
0.73 -
80.9 -
1.00-
50% of 18 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Balrigh plays

Across 233 matches Balrigh averages K/R 0.66 and ADR 72.7; the rating across the 213 rated matches is 0.93. Most room to improve: Opening duels won at 44%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 34 matches. In 61 of 215 matches the rating was 1.10 or higher (28%), in 102 it was below 0.90. In 186 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. Balrigh loses the most ELO on Mirage (−174 ELO, win rate 42%). Things go best on Anubis (+133 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate. Improved over the last three months: ELO +280. Got weaker: K/R −0.11, Rating −0.12, ADR −8.8, Headshots −3 pp, Win rate −9 pp. Last 30 days: 76 matches, win rate 47%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.