Baleaa

France
103 matches tracked 20 matches in 30 days
Last updated:

How does Baleaa play?

Rating 0.90 (from 82 matches) K/R 0.65 ADR 72.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 32%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 15%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 43%−4 pp · Ø 47% better than 34%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.87−0.16 · Ø 1.03 better than 10%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 8%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 12%
MVPs per match 1.8−0.5 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 22%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
ELO at 1,481
▼ Got worse
K/R −0.06, Rating −0.14, ADR −4.3

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.62 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −69 ELO
34 matches · 41% win rate

Baleaa loses the most ELO in match 1 of the day: −69 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Highest rating in a match: 2.02 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
64% better than 90%
0.67 better than 25%
74.8 better than 25%
0.95 better than 32%
41% of 155 duels better than 8%
33% of 24 situations better than 37%
Inferno26
46% better than 33%
0.60 better than 7%
65.4 better than 4%
0.87 better than 13%
41% of 76 duels better than 10%
25% of 8 situations better than 21%
Ancient15
47% better than 41%
0.66 better than 20%
71.7 better than 11%
0.83-
38% of 37 duels better than 4%
33% of 6 situations better than 39%
Mirage14
43% -
0.66 -
75.2 -
0.95-
55% of 42 duels -
40% of 5 situations -
Anubis11
36% -
0.69 -
76.7 -
0.92-
50% of 30 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Baleaa plays

Across 103 matches Baleaa averages K/R 0.65 and ADR 72.1; the rating across the 82 rated matches is 0.90. Biggest strength: Utility hit rate at 42%, better than 90% of level 7 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 7 players. Averages 14.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 64% win rate in 36 matches. In 21 of 82 matches the rating was 1.10 or higher (26%), in 39 it was below 0.90. In 61 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: June 2026 at 1.12. Baleaa loses the most ELO in match 1 of the day (−69 ELO, win rate 41%). Things go best in match 2 of the day (±0 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate. Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Got weaker: K/R −0.06, Rating −0.14, ADR −4.3. Unchanged in recent months: ELO at 1,481. Last 30 days: 20 matches, win rate 55%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.