BalbarX

Turkey
328 matches tracked 110 matches in 30 days
Last updated:

How does BalbarX play?

Rating 0.96 (from 248 matches) K/R 0.69 ADR 75.3 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

BalbarX gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

BalbarX wins 15 of 100 1v2s. 6 percentage points below the level 10 average (21%).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

0.95 kills per death. 0.09 below the level 10 average (1.04).

Headshot rate 54%+3 pp better than 71%
AWP share of kills 10%−1 pp better than 54%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.5
Knife kills 6 in 328 matches

Impact

Weakness
Damage and big rounds

Averages 2.0 round MVPs per match. 0.4 below the level 10 average (2.4).

2K rounds 12.6%−0.8 pp better than 26%
3K rounds 3.5%−0.6 pp better than 23%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 33x 4K, 2 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.43 enemies flashed per round (43 per 100 rounds). 0.13 above the level 10 average (0.30).

Utility hit rate 37%+2 pp better than 66%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.43+0.13 better than 84%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.05, ELO +73
= Stayed the same
ADR at 76.3, Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.65). 0.04 below the level 10 average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −17 ELO
44 matches · 43% win rate
In match 2 of the day +10 ELO
67 matches · 40% win rate
Between 18:00 and 24:00 −33 ELO, win rate 43%
On Wednesdays +1 ELO, win rate 41%

BalbarX loses the most ELO on Inferno: −17 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 49 · Ancient

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
46% better than 28%
0.67 better than 17%
74.3 better than 16%
0.94 better than 18%
44% of 279 duels better than 14%
43% of 47 situations better than 66%
Anubis80
58% better than 68%
0.73 better than 43%
79.0 better than 39%
1.00 better than 35%
55% of 267 duels better than 67%
40% of 42 situations better than 54%
Ancient56
57% better than 64%
0.69 better than 22%
75.0 better than 16%
0.98 better than 29%
51% of 188 duels better than 45%
50% of 20 situations better than 78%
Inferno44
43% better than 19%
0.69 better than 21%
75.3 better than 16%
0.96 better than 19%
47% of 189 duels better than 20%
43% of 30 situations better than 62%
Mirage23
39% better than 9%
0.60 better than 3%
67.0 better than 2%
0.88-
45% of 42 duels better than 16%
36% of 14 situations better than 43%
Nuke22
36% better than 3%
0.69 better than 26%
75.6 better than 23%
0.92-
56% of 70 duels better than 70%
38% of 13 situations on par
Cache5
40% -
0.65 -
71.2 -
1.07-
44% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BalbarX plays

Across 328 matches BalbarX averages K/R 0.69 and ADR 75.3; the rating across the 248 rated matches is 0.96. Most room to improve: Damage per round (ADR) at 75.3, better than only 16% of level 10 players. Averages 15.0 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 80 matches. In 79 of 248 matches the rating was 1.10 or higher (32%), in 111 it was below 0.90. In 246 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. BalbarX loses the most ELO on Inferno (−17 ELO, win rate 43%). Things go best on Dust 2 (+112 ELO, win rate 46%). Match no. 3 of the day goes best: 60% win rate, +85 ELO. Improved over the last three months: K/R +0.05, ELO +73. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 76.3, Win rate at 50%. Last 30 days: 110 matches, win rate 49%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.