Bakus_ws

Bangladesh
On FACEIT since 2023 203 matches tracked 80 matches in 30 days
ELO ▲ 90
2,391
30-day peak: 2,479
Rank EU
#75,448
Bangladesh #16 in Bangladesh
Last updated:

How does Bakus_ws play?

Rating 1.43 (from 182 matches) K/R 0.99 ADR 102.7 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.43
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 182 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 43% good 1.10 to 1.29 13% normal 0.90 to 1.09 15% weak 0.75 to 0.89 5% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

67% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 67%+16 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.51 K/D and so well above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.51+0.48 · Ø 1.03 better than 99%
Pistol kills per match 3.9
Knife kills 3 in 203 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.1%).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 7.5%+3.4 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 58x 4K, 11 aces in 141 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 97%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Headshots +4 pp, Win rate +5 pp, ELO +167
= Stayed the same
ADR at 102.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: September 2026 with 1.03. Last 3 months: 1.00 (at the start 0.96). Well above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
62 matches · 52% win rate
From match 5 of the day −15 ELO
51 matches · 45% win rate
Between 0:00 and 6:00 +29 ELO, win rate 45%
On Mondays −13 ELO, win rate 39%

Bakus_ws loses the most ELO on Mirage: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Most kills in a match: 63 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% right on the average
1.01 better than 99%
106.3 better than 99%
1.44 better than 99%
67% of 276 duels better than 99%
45% of 47 situations better than 73%
Inferno51
51% better than 39%
0.95 better than 97%
101.2 better than 98%
1.37 better than 97%
69% of 170 duels better than 99%
44% of 43 situations better than 70%
Dust 234
53% better than 56%
1.00 better than 99%
103.4 better than 99%
1.53 better than 99%
66% of 119 duels better than 98%
36% of 22 situations better than 48%
Cache27
56% -
1.04 -
103.2 -
1.54-
71% of 92 duels -
36% of 22 situations -
Ancient20
45% better than 27%
0.96 better than 99%
97.6 better than 97%
1.35 better than 99%
61% of 89 duels better than 92%
36% of 14 situations better than 45%
Nuke4
0% -
0.89 -
92.2 -
0.99-
100% of 2 duels -
-
Overpass3
67% -
1.01 -
102.7 -
1.47-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bakus_ws plays

Across 203 matches Bakus_ws averages K/R 0.99 and ADR 102.7; the rating across the 182 rated matches is 1.43. Biggest strength: Rating at 1.43, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 22.1 kills per match with 46% headshots. The strongest map is Cache with a 56% win rate in 27 matches. In 138 of 182 matches the rating was 1.10 or higher (76%), in 16 it was below 0.90. In 141 matches with detailed stats: 58 4Ks and 11 aces. Best month by rating: September 2026 at 1.48. Bakus_ws loses the most ELO on Mirage (−26 ELO, win rate 52%). Things go best on Cache (+31 ELO, win rate 56%). Match no. 3 of the day goes best: 63% win rate, +17 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Headshots +4 pp, Win rate +5 pp, ELO +167. Unchanged in recent months: ADR at 102.9. Last 30 days: 80 matches, win rate 54%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.