Bakitti

Kazakhstan
On FACEIT since 2019 112 matches tracked 44 matches in 30 days
ELO ▼ 37
2,346
30-day peak: 2,383
Rank EU
#86,555
Kazakhstan #3,140 in Kazakhstan
Last updated:

How does Bakitti play?

Rating 0.92 (from 89 matches) K/R 0.66 ADR 74.8 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 35%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.2
Knife kills 12 in 112 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 2%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 16x 4K, 0 aces in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.17, ADR −15.2

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.63 (at the start 0.80). Well below the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
24 matches · 54% win rate
In match 1 of the day −25 ELO
23 matches · 35% win rate
On Wednesdays −50 ELO, win rate 19%

Bakitti loses the most ELO on Ancient: −25 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.05 · Ancient
  3. Most kills in a match: 35 · Overpass

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
43% better than 18%
0.62 better than 5%
70.8 better than 7%
0.89 better than 8%
47% of 105 duels better than 25%
23% of 26 situations better than 12%
Ancient24
54% better than 57%
0.67 better than 15%
76.4 better than 23%
0.91 better than 11%
49% of 74 duels better than 35%
50% of 12 situations better than 80%
Dust 217
53% better than 56%
0.65 better than 10%
73.6 better than 13%
0.96 better than 21%
52% of 50 duels right on the average
43% of 14 situations better than 66%
Anubis13
46% -
0.64 -
73.2 -
0.94-
35% of 40 duels -
45% of 11 situations -
Inferno9
22% -
0.61 -
75.7 -
0.77-
30% of 20 duels -
-
Nuke8
25% -
0.76 -
77.1 -
1.17-
47% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bakitti plays

Across 112 matches Bakitti averages K/R 0.66 and ADR 74.8; the rating across the 89 rated matches is 0.92. Biggest strength: Utility damage per round at 8.2, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 46% headshots. The strongest map is Ancient with a 54% win rate in 24 matches. In 26 of 89 matches the rating was 1.10 or higher (29%), in 45 it was below 0.90. In 89 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. Bakitti loses the most ELO on Ancient (−25 ELO, win rate 54%). Things go best on Mirage (+38 ELO, win rate 43%). Improved over the last three months: Win rate +13 pp. Got weaker: K/R −0.17, ADR −15.2. Unchanged in recent months: Headshots at 47%. Last 30 days: 44 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.