Baki6669

Bulgaria
203 matches tracked 33 matches in 30 days
Last updated:

How does Baki6669 play?

Rating 1.09 (from 202 matches) K/R 0.80 ADR 85.5 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 202 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+7 pp · Ø 10% better than 78%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.9
Knife kills 3 in 203 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 77%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 34x 4K, 4 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 63%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +117
= Stayed the same
K/R at 0.79, ADR at 84.9, Win rate at 50%
▼ Got worse
Rating −0.05, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.73).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −105 ELO
47 matches · 32% win rate
On Anubis −47 ELO
28 matches · 57% win rate
On Wednesdays −28 ELO, win rate 41%

Baki6669 loses the most ELO in match 2 of the day: −105 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
47% better than 36%
0.82 better than 85%
87.3 better than 82%
1.13 better than 83%
57% of 371 duels better than 84%
41% of 39 situations better than 60%
Dust 251
53% better than 60%
0.75 better than 60%
81.9 better than 61%
1.02 right on the average
50% of 264 duels better than 46%
32% of 28 situations better than 33%
Ancient37
49% better than 43%
0.83 better than 89%
90.1 better than 90%
1.14 better than 86%
58% of 218 duels better than 87%
39% of 18 situations better than 54%
Anubis28
57% better than 71%
0.81 better than 86%
85.4 better than 76%
1.09 better than 76%
53% of 152 duels better than 63%
38% of 13 situations right on the average
Inferno11
36% -
0.74 -
75.5 -
0.99-
54% of 54 duels -
13% of 8 situations -
Cache7
43% -
0.83 -
92.8 -
1.14-
61% of 36 duels -
75% of 4 situations -
Nuke3
33% -
0.70 -
76.7 -
0.85-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Baki6669 plays

Across 203 matches Baki6669 averages K/R 0.80 and ADR 85.5; the rating across the 202 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 17.3 kills per match with 49% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 86 of 202 matches the rating was 1.10 or higher (43%), in 72 it was below 0.90. In 162 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. Baki6669 loses the most ELO in match 2 of the day (−105 ELO, win rate 32%). Things go best on Ancient (+55 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate, −21 ELO. Improved over the last three months: ELO +117. Got weaker: Rating −0.05, Headshots −4 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.9, Win rate at 50%. Last 30 days: 33 matches, win rate 55%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.