BakeKoke

Kazakhstan
197 matches tracked 23 matches in 30 days
Last updated:

How does BakeKoke play?

Rating 0.87 K/R 0.66 ADR 75.2 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 43%−6 pp · Ø 49% better than 8%

Clutch

Weakness
Last one alive

0.5 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 0.5−1.1 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.97).

Headshot rate 48%+4 pp · Ø 44% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 64%
K/D 0.82−0.15 · Ø 0.97 better than 6%
Pistol kills per match 2.0
Knife kills 10 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (12.9%).

2K rounds 10.6%−2.3 pp · Ø 12.9% better than 7%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 49%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 7x 4K, 3 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.3+2.5 · Ø 3.8 better than 90%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 80%+7 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +8 pp, ELO +57
= Stayed the same
ADR at 74.2
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −2 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.71).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
27 matches · 56% win rate
From match 5 of the day −24 ELO
85 matches · 44% win rate
On Thursdays −51 ELO, win rate 44%

BakeKoke loses the most ELO on Anubis: −26 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
51% better than 56%
0.65 better than 23%
73.7 better than 26%
0.88 better than 18%
40% of 347 duels better than 8%
50% of 16 situations better than 83%
Mirage60
55% better than 70%
0.68 better than 41%
78.3 better than 55%
0.88 better than 21%
43% of 366 duels better than 18%
48% of 21 situations better than 74%
Anubis27
56% better than 68%
0.68 better than 38%
74.4 better than 29%
0.92 better than 32%
49% of 181 duels right on the average
38% of 8 situations better than 54%
Ancient23
48% better than 44%
0.65 better than 25%
77.5 better than 46%
0.87 better than 19%
47% of 135 duels better than 38%
44% of 9 situations better than 74%
Inferno13
31% -
0.64 -
72.4 -
0.80-
42% of 76 duels -
33% of 3 situations -
Nuke8
38% -
0.60 -
70.7 -
0.72-
44% of 50 duels -
40% of 5 situations -
Cache3
67% -
0.54 -
64.3 -
0.67-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BakeKoke plays

Across 197 matches BakeKoke averages K/R 0.66, ADR 75.2 and a rating of 0.87. Biggest strength: Utility damage per round at 6.3, better than 90% of level 5 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 14.3 kills per match with 48% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 37 of 197 matches the rating was 1.10 or higher (19%), in 110 it was below 0.90. In 97 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: July 2026 at 0.91. BakeKoke loses the most ELO on Anubis (−26 ELO, win rate 56%). Things go best on Dust 2 (+84 ELO, win rate 51%). Match no. 4 of the day goes best: 67% win rate, +50 ELO. Improved over the last three months: Win rate +8 pp, ELO +57. Got weaker: K/R −0.04, Rating −0.07, Headshots −2 pp. Unchanged in recent months: ADR at 74.2. Last 30 days: 23 matches, win rate 43%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.