Bak1_ww
How does Bak1_ww play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average8% of 1v2s won and so well below the average (22%).
Weapons and aim
Average51% headshots and so slightly above the average (49%).
Impact
AverageExactly 2 kills in 11.0% of rounds and so well below the average (13.4%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.88. Last 3 months: 0.67 (at the start 0.84). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.93.
Damage per round (ADR)
Best month: June 2026 with 94.5. Last 3 months: 72.9 (at the start 89.9). Clearly below the average (80.8).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months: 57% (at the start 47%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 55% (at the start 66%). Clearly above the average (50%).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 52 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Mirage
- Most kills in a match: 35 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 52 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bak1_ww plays
Across 52 matches Bak1_ww averages K/R 0.77 and ADR 83.2; the rating across the 20 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.93, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 80% win rate in 15 matches. In 4 of 20 matches the rating was 1.10 or higher (20%), in 12 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. Improved over the last three months: Headshots +10 pp. Got weaker: K/R −0.17, ADR −17.0, Win rate −11 pp. Last 30 days: 20 matches, win rate 55%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.