Bahn00

Czech Republic
84 matches tracked 22 matches in 30 days
Last updated:

How does Bahn00 play?

Rating 1.22 K/R 0.86 ADR 88.5 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 38% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
AWPerClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.8+1.2 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.00).

Headshot rate 36%−13 pp · Ø 49% better than 3%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 1.30+0.30 · Ø 1.00 better than 99%
Pistol kills per match 3.2
Knife kills 2 in 84 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.2%).

2K rounds 17.3%+4.1 pp · Ø 13.2% better than 99%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 7x 4K, 3 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.10, ADR +6.4, Headshots +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.88 (at the start 0.79). Well above the average (0.73).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
27 matches · 59% win rate
Between 18:00 and 24:00 −50 ELO, win rate 48%

Bahn00 loses the most ELO on Mirage: −28 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 78%
0.88 better than 96%
92.6 better than 95%
1.26 better than 97%
64% of 114 duels better than 98%
43% of 23 situations better than 64%
Inferno23
61% better than 78%
0.88 better than 95%
88.0 better than 82%
1.26 better than 95%
59% of 59 duels better than 84%
62% of 26 situations better than 91%
Dust 216
56% better than 69%
0.82 better than 88%
84.3 better than 74%
1.15 better than 87%
59% of 71 duels better than 88%
35% of 17 situations better than 44%
Cache11
45% -
0.92 -
91.4 -
1.30-
47% of 38 duels -
40% of 10 situations -
Nuke4
25% -
0.75 -
84.8 -
1.00-
76% of 21 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bahn00 plays

Across 84 matches Bahn00 averages K/R 0.86, ADR 88.5 and a rating of 1.22. Biggest strength: K/D at 1.30, better than 99% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 18.8 kills per match with 36% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 47 of 84 matches the rating was 1.10 or higher (56%), in 22 it was below 0.90. In 63 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: August 2026 at 1.30. Bahn00 loses the most ELO on Mirage (−28 ELO, win rate 59%). Things go best on Inferno (+28 ELO, win rate 61%). Match no. 1 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +6.4, Headshots +13 pp. Got weaker: Win rate −5 pp. Last 30 days: 22 matches, win rate 45%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.