Bahaa

Sweden
314 matches tracked 77 matches in 30 days
Last updated:

How does Bahaa play?

Rating 1.03 (from 293 matches) K/R 0.75 ADR 83.4 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 293 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 2.8
Knife kills 15 in 314 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 62%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 48x 4K, 9 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.6, ELO −136

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Slightly above the average (0.72).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −95 ELO
46 matches · 46% win rate
On Nuke −80 ELO
34 matches · 38% win rate
On Wednesdays −81 ELO, win rate 34%

Bahaa loses the most ELO on Dust 2: −95 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.74 · Anubis

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% right on the average
0.79 better than 79%
86.8 better than 82%
1.09 better than 77%
49% of 389 duels better than 41%
51% of 65 situations better than 84%
Ancient55
58% better than 76%
0.79 better than 77%
87.9 better than 82%
1.08 better than 75%
48% of 293 duels better than 35%
28% of 32 situations better than 25%
Dust 246
46% better than 32%
0.73 right on the average
79.8 better than 52%
1.02 better than 53%
48% of 138 duels better than 36%
48% of 25 situations better than 74%
Inferno46
52% right on the average
0.73 better than 59%
82.0 better than 66%
0.98 better than 43%
47% of 207 duels better than 32%
31% of 32 situations better than 33%
Nuke34
38% better than 8%
0.69 better than 20%
77.1 better than 27%
0.92 better than 13%
50% of 92 duels better than 38%
24% of 25 situations better than 16%
Anubis13
31% -
0.73 -
81.5 -
1.01-
51% of 55 duels -
14% of 7 situations -
Aim_redline_faceit5
60% -
0.47 -
55.5 -
0.84-
52% of 100 duels -
52% of 100 situations -
Cache4
0% -
0.83 -
90.9 -
0.92-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bahaa plays

Across 314 matches Bahaa averages K/R 0.75 and ADR 83.4; the rating across the 293 rated matches is 1.03. Biggest strength: Utility damage per round at 5.9, better than 87% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 24% of level 8 players. Averages 16.8 kills per match with 43% headshots. The strongest map is Ancient with a 58% win rate in 55 matches. In 111 of 293 matches the rating was 1.10 or higher (38%), in 108 it was below 0.90. In 253 matches with detailed stats: 48 4Ks and 9 aces. Best month by rating: July 2026 at 1.08. Bahaa loses the most ELO on Dust 2 (−95 ELO, win rate 46%). Things go best on Ancient (+165 ELO, win rate 58%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.04, Rating −0.05, ADR −4.6, ELO −136. Unchanged in recent months: Headshots at 43%. Last 30 days: 77 matches, win rate 40%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.