Bagov2

Poland
123 matches tracked
Last updated:

How does Bagov2 play?

Rating 0.96 K/R 0.71 ADR 79.1 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 123 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 6

Compared with 827 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 49%+1 pp · Ø 48% better than 49%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.95).

Headshot rate 45%−1 pp · Ø 46% better than 49%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.93−0.02 · Ø 0.95 better than 32%
Pistol kills per match 2.1
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so clearly above the average (12.6%).

2K rounds 13.7%+1.1 pp · Ø 12.6% better than 74%
3K rounds 3.7%+0.1 pp · Ø 3.6% better than 51%
MVPs per match 2.0−0.1 · Ø 2.1 better than 34%
4Ks and aces 14x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 80%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 73%
Enemies flashed per round 0.16−0.09 · Ø 0.25 better than 24%
Deaths per round 76%+3 pp · Ø 73% better than 19%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 79.3
▼ Got worse
Headshots −4 pp, ELO −156

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Just above the average (0.70).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
26 matches · 35% win rate
On Mirage −24 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 −90 ELO, win rate 34%
On Fridays −35 ELO, win rate 38%

Bagov2 loses the most ELO in match 1 of the day: −26 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 1.71 · Inferno
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
46% better than 34%
0.72 better than 53%
80.5 better than 61%
0.98 better than 48%
51% of 152 duels better than 59%
50% of 20 situations better than 82%
Ancient20
45% better than 31%
0.74 better than 62%
81.7 better than 62%
1.00 better than 57%
49% of 100 duels right on the average
31% of 16 situations better than 34%
Inferno18
44% better than 30%
0.74 better than 74%
86.0 better than 84%
0.95 better than 46%
49% of 75 duels better than 42%
25% of 8 situations better than 21%
Nuke16
44% better than 21%
0.68 better than 28%
76.7 better than 38%
0.95 better than 31%
41% of 81 duels better than 9%
75% of 4 situations better than 99%
Dust 214
36% -
0.62 -
69.6 -
0.86-
47% of 70 duels -
0% of 3 situations -
Anubis11
9% -
0.64 -
69.9 -
0.88-
46% of 63 duels -
33% of 3 situations -
Cache10
70% -
0.76 -
82.3 -
1.03-
52% of 50 duels -
67% of 6 situations -
Vertigo5
80% -
0.85 -
87.9 -
1.17-
58% of 12 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bagov2 plays

Across 123 matches Bagov2 averages K/R 0.71, ADR 79.1 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 19% of level 6 players. Averages 15.8 kills per match with 45% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 37 of 123 matches the rating was 1.10 or higher (30%), in 54 it was below 0.90. In 102 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. Bagov2 loses the most ELO in match 1 of the day (−26 ELO, win rate 35%). Improved over the last three months: Win rate +13 pp. Got weaker: Headshots −4 pp, ELO −156. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 79.3. Last 30 days: 5 matches, win rate 40%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.