Bafiii_
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 13% of rounds and so well above the average (11%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average1.24 K/D and so well above the average (1.04).
Impact
StrengthExactly 3 kills in 6.0% of rounds and so well above the average (4.2%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageKills per round (K/R)
Best month: August 2026 with 0.90.
Rating, 1.00 is an average match
Best month: August 2026 with 1.28.
Damage per round (ADR)
Best month: August 2026 with 96.1.
Share of headshot kills
Best month: September 2026 with 58%.
Matches won (win rate)
Best month: August 2026 with 60%.
Best month: October 2026 with 2,574.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 170 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Bafiii_ loses the most ELO on Mirage: −61 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.32 · Mirage
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bafiii_ plays
Across 170 matches Bafiii_ averages K/R 0.87, ADR 94.4 and a rating of 1.22. Biggest strength: Damage per round (ADR) at 94.4, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 52% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 101 of 170 matches the rating was 1.10 or higher (59%), in 29 it was below 0.90. In 170 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: August 2026 at 1.28. Bafiii_ loses the most ELO on Mirage (−61 ELO, win rate 56%). Things go best in match 2 of the day (+17 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +17 ELO. Last 30 days: 102 matches, win rate 55%, net ELO −19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.