Badgreen

Portugal
70 matches tracked 21 matches in 30 days
Last updated:

How does Badgreen play?

Rating 0.95 (from 21 matches) K/R 0.68 ADR 80.8 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 91%
Opening duels won 48%−3 pp better than 21%

Clutch

Weakness
Last one alive
Clutch 1v1 won 24%−15 pp better than 2%
Clutch 1v2 won 11%−10 pp better than 3%
Clutch kills per match 1.1−0.5 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 41%
AWP share of kills 11%0 pp level
K/D 0.88−0.15 better than 4%
Pistol kills per match 2.3
Knife kills 3 in 70 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.1−0.2 better than 23%
4Ks and aces 5x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 97%
Utility damage per round 8.4+4.3 better than 99%
Enemies flashed per round 0.33+0.03 better than 59%
Rounds with a death 77%+5.0 pp better than 3%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 79.9
▼ Got worse
Headshots −3 pp, Win rate −7 pp, ELO −119

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.68 (at the start 0.70).

Patterns

From the last 70 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
38% better than 8%
0.67 better than 17%
79.1 better than 41%
0.92–
42% of 98 duels better than 7%
27% of 11 situations better than 19%
Dust 214
64% –
0.73 –
81.2 –
0.79–
58% of 92 duels –
0% of 9 situations –
Ancient13
46% –
0.66 –
76.3 –
0.99–
43% of 107 duels –
20% of 5 situations –
Inferno9
44% –
0.70 –
88.8 –
1.17–
54% of 89 duels –
50% of 6 situations –
Anubis7
43% –
0.67 –
85.0 –
1.11–
41% of 49 duels –
100% of 1 situations –
Nuke5
80% –
0.59 –
72.2 –
0.95–
49% of 35 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Badgreen plays

Across 70 matches Badgreen averages K/R 0.68 and ADR 80.8; the rating across the 21 rated matches is 0.95. Biggest strength: Utility damage per round at 8.4. That is better than 99% of players on level 10. Most room to improve: Clutch 1v1 won at 24%. That is better than only 2% of players on level 10. On average 15.2 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 7 of 21 matches the rating was 1.10 or higher (33%), in 9 it was below 0.90. In 48 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. Things go best on Mirage (+25 ELO, win rate 38%). Got weaker: Headshots −3 pp, Win rate −7 pp, ELO −119. Unchanged in recent months: K/R at 0.68, ADR at 79.9. Last 30 days: 21 matches, win rate 52%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.