Backtolv10

Vietnam
42 matches tracked
ELO
1,998
Peak across the last 42 matches: 1,998
Rank SEA ▲ 126 places
#6,684
30 days · prev. #6,810 · best #6,002
Last updated:

How does Backtolv10 play?

Rating 1.06 K/R 0.73 ADR 77.7 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.2%).

2K rounds 10.7%−2.5 pp · Ø 13.2% better than 4%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 1.7−2.6 · Ø 4.3 better than 3%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.6, Headshots at 50%
▼ Got worse
K/R −0.06, Rating −0.09, Win rate −10 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.73).

Patterns

Soon this shows where Backtolv10 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 1.75 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
69% -
0.78 -
80.0 -
1.16-
53% of 19 duels -
42% of 12 situations -
Dust 28
63% -
0.75 -
77.7 -
1.01-
55% of 33 duels -
25% of 8 situations -
Anubis7
14% -
0.66 -
76.1 -
0.93-
47% of 19 duels -
29% of 7 situations -
Inferno7
86% -
0.79 -
79.3 -
1.24-
69% of 13 duels -
50% of 2 situations -
Ancient6
50% -
0.61 -
71.7 -
0.87-
67% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Backtolv10 plays

Across 42 matches Backtolv10 averages K/R 0.73, ADR 77.7 and a rating of 1.06. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Utility damage per round at 1.7, better than only 3% of level 9 players. Averages 15.6 kills per match with 50% headshots. In 19 of 42 matches the rating was 1.10 or higher (45%), in 14 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Got weaker: K/R −0.06, Rating −0.09, Win rate −10 pp. Unchanged in recent months: ADR at 76.6, Headshots at 50%. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.