Backf1sch

Germany
134 matches tracked 34 matches in 30 days
Last updated:

How does Backf1sch play?

Rating 0.90 K/R 0.63 ADR 70.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 134 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 2%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.89−0.11 · Ø 1.00 better than 10%
Pistol kills per match 2.1
Knife kills 1 in 134 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.1%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 4%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 9x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether Backf1sch is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 133 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.55
JulAugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
28 matches · 29% win rate
On Ancient −76 ELO
41 matches · 37% win rate
Between 12:00 and 18:00 −2 ELO, win rate 38%

Backf1sch loses the most ELO in match 1 of the day: −83 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 27 · Cache

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
37% better than 8%
0.64 better than 9%
71.8 better than 8%
0.92 better than 19%
42% of 150 duels better than 9%
30% of 27 situations better than 33%
Inferno39
49% better than 36%
0.65 better than 15%
72.0 better than 13%
0.91 better than 15%
48% of 163 duels better than 25%
40% of 15 situations right on the average
Nuke23
57% better than 56%
0.67 better than 14%
71.1 better than 9%
0.94 better than 14%
51% of 101 duels better than 39%
42% of 12 situations better than 54%
Cache12
58% -
0.54 -
69.5 -
0.77-
40% of 57 duels -
0% of 3 situations -
Anubis11
45% -
0.67 -
74.9 -
0.97-
48% of 44 duels -
33% of 9 situations -
Dust 24
50% -
0.53 -
64.1 -
0.71-
35% of 26 duels -
0% of 2 situations -
Mirage4
0% -
0.46 -
48.0 -
0.67-
36% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Backf1sch plays

Across 134 matches Backf1sch averages K/R 0.63, ADR 70.7 and a rating of 0.90. Most room to improve: Utility hit rate at 22%, better than only 1% of level 9 players. Averages 13.9 kills per match with 35% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 32 of 134 matches the rating was 1.10 or higher (24%), in 70 it was below 0.90. In 133 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. Backf1sch loses the most ELO in match 1 of the day (−83 ELO, win rate 29%). Things go best from match 5 of the day (−80 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, −80 ELO. Last 30 days: 34 matches, win rate 44%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.