BaciLAMM

Albania
89 matches tracked 20 matches in 30 days
Last updated:

How does BaciLAMM play?

Rating 0.93 K/R 0.68 ADR 76.2 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 52%+2 pp · Ø 50% better than 69%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 96%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 50%+4 pp · Ø 46% better than 73%
AWP share of kills 2%−8 pp · Ø 10% better than 14%
K/D 0.92−0.08 · Ø 1.00 better than 22%
Pistol kills per match 2.8
Knife kills 1 in 89 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 20%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 3x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 67%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, ELO +455
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 75.8
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.72).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.99 · Dust 2
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 82%
0.68 better than 30%
77.8 better than 40%
0.95 better than 30%
48% of 112 duels better than 38%
64% of 11 situations better than 95%
Mirage23
61% better than 87%
0.70 better than 38%
75.9 better than 32%
0.95 better than 33%
53% of 116 duels better than 68%
33% of 6 situations better than 42%
Ancient17
47% better than 37%
0.68 better than 29%
78.0 better than 42%
0.92 better than 25%
46% of 69 duels better than 27%
57% of 14 situations better than 91%
Inferno10
40% -
0.67 -
73.4 -
0.92-
56% of 45 duels -
33% of 3 situations -
Anubis7
43% -
0.73 -
78.6 -
1.02-
55% of 29 duels -
33% of 6 situations -
Cache4
75% -
0.52 -
61.7 -
0.67-
53% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BaciLAMM plays

Across 89 matches BaciLAMM averages K/R 0.68, ADR 76.2 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 7 players. Most room to improve: 3K rounds at 3.1%, better than only 19% of level 7 players. Averages 14.4 kills per match with 50% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 27 of 89 matches the rating was 1.10 or higher (30%), in 43 it was below 0.90. In 53 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. Things go best on Mirage (+26 ELO, win rate 61%). Improved over the last three months: Headshots +3 pp, ELO +455. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 75.8. Last 30 days: 20 matches, win rate 40%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.