Bacha22

United Kingdom
134 matches tracked 23 matches in 30 days
Last updated:

How does Bacha22 play?

Rating 0.94 K/R 0.66 ADR 74.9 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 134 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.97).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.1
Knife kills 1 in 134 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 11%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 9x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 7%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.14, ADR −4.0, Headshots −3 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.71).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −58 ELO
23 matches · 52% win rate
In match 2 of the day +5 ELO
34 matches · 50% win rate
On Mondays ±0 ELO, win rate 45%

Bacha22 loses the most ELO on Anubis: −58 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Anubis
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 41%
0.64 better than 13%
73.6 better than 20%
0.90 better than 15%
47% of 114 duels better than 31%
40% of 20 situations better than 57%
Ancient25
68% better than 93%
0.62 better than 7%
71.0 better than 10%
0.89 better than 14%
50% of 101 duels right on the average
20% of 15 situations better than 11%
Anubis23
52% better than 53%
0.65 better than 17%
77.1 better than 37%
0.91 better than 17%
44% of 107 duels better than 18%
41% of 22 situations better than 54%
Inferno20
50% better than 44%
0.71 right on the average
79.3 better than 53%
1.02 better than 60%
48% of 102 duels better than 33%
15% of 13 situations better than 7%
Dust 215
47% better than 38%
0.65 better than 16%
73.6 better than 20%
0.93 better than 22%
49% of 75 duels better than 41%
67% of 9 situations better than 98%
Cache14
64% -
0.70 -
76.2 -
1.02-
48% of 60 duels -
46% of 13 situations -
Nuke6
83% -
0.78 -
75.9 -
1.05-
50% of 28 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bacha22 plays

Across 134 matches Bacha22 averages K/R 0.66, ADR 74.9 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: 3K rounds at 3.1%, better than only 17% of level 8 players. Averages 15.0 kills per match with 44% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 39 of 134 matches the rating was 1.10 or higher (29%), in 61 it was below 0.90. In 114 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. Bacha22 loses the most ELO on Anubis (−58 ELO, win rate 52%). Things go best on Ancient (+29 ELO, win rate 68%). Got weaker: K/R −0.06, Rating −0.14, ADR −4.0, Headshots −3 pp, Win rate −11 pp. Last 30 days: 23 matches, win rate 70%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.