Babyfff

Ukraine
On FACEIT since 2019 346 matches tracked 107 matches in 30 days
Last updated:

How does Babyfff play?

Rating 1.11 (from 317 matches) K/R 0.80 ADR 88.5 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 317 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.4
Knife kills 4 in 346 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.3%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 5.3%+1.0 pp · Ø 4.3% better than 85%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 69x 4K, 6 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 6.8+2.8 · Ø 4.0 better than 96%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +6.8, ELO +345
= Stayed the same
Headshots at 54%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −48 ELO
41 matches · 44% win rate
On Dust 2 −23 ELO
74 matches · 45% win rate
Between 0:00 and 6:00 −24 ELO, win rate 39%
On Fridays +4 ELO, win rate 42%

Babyfff loses the most ELO on Inferno: −48 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.74 · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
49% better than 31%
0.77 better than 57%
87.1 better than 75%
1.08 better than 59%
48% of 392 duels better than 26%
40% of 42 situations better than 55%
Dust 274
45% better than 20%
0.85 better than 86%
91.6 better than 88%
1.21 better than 87%
54% of 321 duels better than 61%
56% of 54 situations better than 89%
Ancient42
50% better than 37%
0.79 better than 66%
87.9 better than 76%
1.07 better than 56%
55% of 168 duels better than 67%
37% of 27 situations better than 46%
Anubis41
59% better than 66%
0.79 better than 68%
89.9 better than 86%
1.07 better than 55%
52% of 206 duels right on the average
39% of 18 situations better than 51%
Inferno41
44% better than 11%
0.75 better than 37%
83.2 better than 43%
1.07 better than 35%
48% of 165 duels better than 16%
33% of 18 situations better than 35%
Nuke31
58% better than 55%
0.86 better than 84%
94.4 better than 90%
1.20 better than 81%
56% of 171 duels better than 67%
63% of 16 situations better than 93%
Cache17
41% better than 11%
0.73 better than 28%
81.5 better than 36%
1.02 better than 25%
49% of 55 duels better than 23%
44% of 9 situations better than 63%
Overpass3
33% -
0.96 -
97.8 -
1.35-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Babyfff plays

Across 346 matches Babyfff averages K/R 0.80 and ADR 88.5; the rating across the 317 rated matches is 1.11. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 41 matches. In 147 of 317 matches the rating was 1.10 or higher (46%), in 96 it was below 0.90. In 270 matches with detailed stats: 69 4Ks and 6 aces. Best month by rating: August 2026 at 1.33. Babyfff loses the most ELO on Inferno (−48 ELO, win rate 44%). Things go best on Ancient (+27 ELO, win rate 50%). Match no. 4 of the day goes best: 54% win rate, +28 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +6.8, ELO +345. Unchanged in recent months: Headshots at 54%, Win rate at 49%. Last 30 days: 107 matches, win rate 49%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.