Babka_V_Tanc

Marshall Islands
On FACEIT since 2025 163 matches tracked 60 matches in 30 days
ELO ▲ 13
2,428
30-day peak: 2,527
Rank EU
#66,991
Marshall Islands #29 in Marshall Islands
Last updated:

How does Babka_V_Tanc play?

Rating 1.02 K/R 0.74 ADR 80.7 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.9
Zeus kills2 in 163 matches
Knife kills 4 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 26x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%, Win rate at 48%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.4

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
42 matches · 45% win rate
On Sundays −55 ELO, win rate 38%

Babka_V_Tanc loses the most ELO on Dust 2: −4 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.17 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
45% better than 27%
0.77 better than 62%
81.7 better than 53%
1.06 better than 56%
49% of 181 duels better than 37%
48% of 23 situations better than 77%
Ancient33
45% better than 26%
0.79 better than 70%
84.6 better than 64%
1.08 better than 65%
56% of 151 duels better than 72%
41% of 22 situations better than 57%
Mirage30
50% better than 42%
0.70 better than 29%
76.0 better than 23%
1.01 better than 41%
56% of 95 duels better than 76%
72% of 18 situations better than 99%
Anubis22
59% better than 70%
0.74 better than 47%
83.8 better than 62%
1.03 better than 46%
51% of 114 duels better than 47%
31% of 13 situations better than 32%
Nuke14
29% -
0.60 -
67.9 -
0.80-
36% of 64 duels -
60% of 5 situations -
Cache10
40% -
0.73 -
85.5 -
0.95-
50% of 68 duels -
22% of 9 situations -
Inferno10
70% -
0.75 -
84.4 -
1.10-
51% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Babka_V_Tanc plays

Across 163 matches Babka_V_Tanc averages K/R 0.74, ADR 80.7 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 58 of 163 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 142 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 1.08. Babka_V_Tanc loses the most ELO on Dust 2 (−4 ELO, win rate 45%). Things go best on Mirage (+109 ELO, win rate 50%). Got weaker: K/R −0.05, Rating −0.07, ADR −4.4. Unchanged in recent months: Headshots at 57%, Win rate at 48%. Last 30 days: 60 matches, win rate 47%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.