Babakonga

Ukraine
On FACEIT since 2025 113 matches tracked
Last updated:

How does Babakonga play?

Rating 0.89 K/R 0.62 ADR 70.0 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 113 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 26% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 9x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Babakonga is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +88 ELO
33 matches · 45% win rate

Babakonga loses the most ELO from match 5 of the day: +88 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 2.01 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
74% better than 98%
0.64 better than 10%
71.1 better than 10%
0.94 better than 21%
53% of 119 duels better than 61%
45% of 22 situations better than 72%
Dust 229
38% better than 10%
0.61 better than 4%
70.0 better than 6%
0.87 better than 6%
49% of 102 duels better than 38%
35% of 17 situations better than 42%
Ancient15
53% right on the average
0.59 better than 2%
66.5 better than 1%
0.84 better than 4%
46% of 46 duels better than 22%
44% of 9 situations better than 69%
Inferno15
33% better than 6%
0.60 better than 4%
72.6 better than 10%
0.85 better than 4%
33% of 48 duels better than 1%
36% of 11 situations better than 39%
Nuke7
57% -
0.73 -
68.8 -
1.00-
33% of 15 duels -
44% of 9 situations -
Anubis4
25% -
0.48 -
59.7 -
0.68-
58% of 12 duels -
0% of 2 situations -
Cache4
75% -
0.74 -
76.0 -
1.04-
23% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Babakonga plays

Across 113 matches Babakonga averages K/R 0.62, ADR 70.0 and a rating of 0.89. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 51% headshots. The strongest map is Mirage with a 74% win rate in 39 matches. In 20 of 113 matches the rating was 1.10 or higher (18%), in 63 it was below 0.90. In 113 matches with detailed stats: 9 4Ks and 2 aces. Babakonga loses the most ELO from match 5 of the day (+88 ELO, win rate 45%). Things go best on Dust 2 (+49 ELO, win rate 38%). Last 30 days: 9 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.