BaaGO_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 3 kills in 5.6% of rounds and so well above the average (3.9%).
Utility and deaths
Strength44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.22. Last 3 months: 1.18 (at the start 1.08). Well above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 89.9. Last 3 months: 90.4 (at the start 80.4). Well above the average (79.6).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months: 46% (at the start 47%). Clearly below the average (49%).
Matches won (win rate)
Best month: June 2026 with 89%. Last 3 months: 41% (at the start 56%). Well below the average (49%).
Best month: July 2026 with 2,048. Last 3 months: 1,876 (at the start 1,927).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 74 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BaaGO_ loses the most ELO on Mirage: −4 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.22 · Mirage
- Most kills in a match: 31 · Dust 2
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 74 matchesCompared with players on the same level who have at least 15 matches on the map.
How BaaGO_ plays
Across 74 matches BaaGO_ averages K/R 0.78, ADR 84.4 and a rating of 1.12. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Averages 17.1 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 38 of 74 matches the rating was 1.10 or higher (51%), in 17 it was below 0.90. In 24 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: June 2026 at 1.22. BaaGO_ loses the most ELO on Mirage (−4 ELO, win rate 48%). Things go best in match 1 of the day (−3 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −3 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +10.0. Got weaker: Win rate −15 pp, ELO −51. Unchanged in recent months: Headshots at 46%. Last 30 days: 2 matches, win rate 100%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.