BaRT_-

Poland
On FACEIT since 2024 273 matches tracked 78 matches in 30 days
Last updated:

How does BaRT_- play?

Rating 1.00 (from 198 matches) K/R 0.72 ADR 77.0 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 6
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 22% very weak below 0.75 25%
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 45%−5 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−10 pp better than 11%
Clutch 1v2 won 20%−2 pp better than 44%
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−4 pp better than 25%
AWP share of kills 9%−2 pp better than 50%
K/D 0.990.00 level
Pistol kills per match 2.5
Knife kills 7 in 273 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.5 pp better than 63%
Rounds with 3K 3.8%−0.1 pp better than 50%
MVPs per match 2.0−0.2 better than 31%
4Ks and aces 21x 4K, 3 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 2.6−1.4 better than 18%
Enemies flashed per round 0.11−0.15 better than 11%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +5 pp, ELO +160
= Stayed the same
K/R at 0.72, ADR at 76.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.72.

Patterns

From the last 273 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −194 ELO
89 matches · 51% wins
On Nuke −52 ELO
34 matches · 41% wins
On Thursdays −72 ELO, win rate 30%

BaRT_- loses the most ELO on Mirage: −194 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.34 · Anubis
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
51% better than 52%
0.71 better than 46%
76.6 better than 35%
0.99 better than 48%
46% of 445 duels better than 27%
23% of 69 situations better than 15%
Anubis44
48% better than 45%
0.72 level
77.1 better than 33%
1.03 better than 63%
44% of 185 duels better than 19%
37% of 30 situations better than 47%
Dust 240
35% better than 8%
0.74 better than 65%
77.8 better than 43%
1.05 better than 72%
44% of 210 duels better than 19%
43% of 30 situations better than 66%
Nuke34
41% better than 17%
0.75 better than 61%
77.2 better than 39%
0.99 better than 41%
48% of 128 duels better than 37%
33% of 33 situations better than 36%
Ancient28
43% better than 28%
0.73 better than 53%
77.2 better than 35%
0.85 better than 5%
46% of 110 duels better than 25%
32% of 22 situations better than 30%
Cache22
45% -
0.72 -
78.2 -
1.02-
43% of 84 duels -
7% of 15 situations -
Inferno11
45% -
0.64 -
73.8 -
0.77-
50% of 50 duels -
14% of 7 situations -
Vertigo4
100% -
0.86 -
83.1 -
1.18-
48% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BaRT_- plays

Across 273 matches BaRT_- averages K/R 0.72 and ADR 77.0; the rating across the 198 rated matches is 1.00. Most room to improve: Clutch 1v1 won at 28%. That is better than only 11% of players on level 6. On average 15.9 kills per match, 41% of them headshots. The strongest map is Mirage with a 51% win rate in 89 matches. In 78 of 198 matches the rating was 1.10 or higher (39%), in 93 it was below 0.90. In 198 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.00. BaRT_- loses the most ELO on Mirage (−194 ELO, win rate 51%). Things go best from match 5 of the day (−113 ELO, win rate 52%). Improved over the last three months: Win rate +5 pp, ELO +160. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, ADR at 76.8. Last 30 days: 78 matches, win rate 45%, ELO balance −84.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.