Ba1tF

Germany
On FACEIT since 2020 158 matches tracked 27 matches in 30 days
Last updated:

How does Ba1tF play?

Rating 0.95 K/R 0.68 ADR 70.4 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 31%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.1
Zeus kills1 in 158 matches
Knife kills 3 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 17%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 11x 4K, 0 aces in 112 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 1%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 6%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +286
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.15, ADR −11.4, Headshots −2 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
40 matches · 55% win rate
In match 2 of the day ±0 ELO
35 matches · 37% win rate
On Mondays +25 ELO, win rate 38%

Ba1tF loses the most ELO on Dust 2: −60 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
55% better than 66%
0.64 better than 11%
69.5 better than 6%
0.91 better than 15%
49% of 169 duels better than 41%
37% of 19 situations better than 48%
Mirage38
37% better than 10%
0.62 better than 7%
66.0 better than 2%
0.89 better than 11%
42% of 93 duels better than 10%
26% of 35 situations better than 19%
Ancient22
64% better than 87%
0.71 better than 36%
71.6 better than 8%
0.99 better than 42%
53% of 88 duels better than 65%
37% of 19 situations better than 49%
Anubis22
59% better than 76%
0.67 better than 19%
68.1 better than 3%
0.94 better than 20%
46% of 74 duels better than 22%
29% of 21 situations better than 28%
Nuke14
57% -
0.77 -
79.2 -
1.03-
49% of 55 duels -
13% of 8 situations -
Inferno13
46% -
0.80 -
77.8 -
1.12-
64% of 42 duels -
33% of 9 situations -
Cache8
38% -
0.68 -
67.9 -
0.93-
55% of 29 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ba1tF plays

Across 158 matches Ba1tF averages K/R 0.68, ADR 70.4 and a rating of 0.95. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 14.8 kills per match with 48% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 49 of 158 matches the rating was 1.10 or higher (31%), in 72 it was below 0.90. In 112 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. Ba1tF loses the most ELO on Dust 2 (−60 ELO, win rate 55%). Things go best on Ancient (+90 ELO, win rate 64%). From match no. 5 of the day on, things go best: 63% win rate, −23 ELO. Improved over the last three months: Win rate +4 pp, ELO +286. Got weaker: K/R −0.10, Rating −0.15, ADR −11.4, Headshots −2 pp. Last 30 days: 27 matches, win rate 41%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.