B_u_R_a

Wallis & Futuna
On FACEIT since 2022 185 matches tracked 56 matches in 30 days
Last updated:

How does B_u_R_a play?

Rating 0.98 K/R 0.68 ADR 73.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 13%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 1.9
Knife kills 5 in 185 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 15x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 92%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.11, Rating +0.20, ADR +10.5, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.59). Just below the average (0.71).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −129 ELO
69 matches · 49% win rate
On Mirage −33 ELO
34 matches · 65% win rate
Between 18:00 and 24:00 −91 ELO, win rate 42%
On Mondays −176 ELO, win rate 35%

B_u_R_a loses the most ELO on Dust 2: −129 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.74 · Dust 2
  3. Most kills in a match: 39 · Vertigo

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
49% better than 44%
0.70 better than 38%
76.6 better than 33%
1.02 better than 54%
52% of 257 duels better than 61%
28% of 53 situations better than 25%
Anubis39
49% better than 45%
0.70 better than 38%
76.1 better than 31%
1.02 better than 57%
57% of 166 duels better than 83%
43% of 40 situations better than 59%
Mirage34
65% better than 91%
0.64 better than 13%
69.9 better than 9%
0.94 better than 26%
52% of 121 duels better than 60%
52% of 27 situations better than 86%
Cache18
22% -
0.63 -
65.1 -
0.88-
43% of 69 duels -
25% of 16 situations -
Inferno7
14% -
0.66 -
72.7 -
0.87-
43% of 21 duels -
0% of 3 situations -
Nuke7
14% -
0.58 -
66.8 -
0.83-
43% of 28 duels -
40% of 5 situations -
Ancient6
33% -
0.60 -
66.7 -
0.79-
40% of 20 duels -
25% of 4 situations -
Vertigo5
100% -
0.83 -
85.9 -
1.28-
76% of 21 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B_u_R_a plays

Across 185 matches B_u_R_a averages K/R 0.68, ADR 73.6 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 15.2 kills per match with 40% headshots. The strongest map is Mirage with a 65% win rate in 34 matches. In 59 of 185 matches the rating was 1.10 or higher (32%), in 85 it was below 0.90. In 144 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. B_u_R_a loses the most ELO on Dust 2 (−129 ELO, win rate 49%). Things go best on Anubis (+88 ELO, win rate 49%). Improved over the last three months: K/R +0.11, Rating +0.20, ADR +10.5, Win rate +14 pp. Got weaker: Headshots −5 pp. Last 30 days: 56 matches, win rate 52%, net ELO −158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.