BYKASHKA228

Russia
On FACEIT since 2015 225 matches tracked 30 matches in 30 days
Last updated:

How does BYKASHKA228 play?

Rating 1.03 K/R 0.74 ADR 81.1 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.4
Zeus kills1 in 225 matches
Knife kills 3 in 225 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 33x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.74, ADR at 81.8, Win rate at 48%
▼ Got worse
Headshots −3 pp, ELO −270

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
75 matches · 53% win rate
On Mirage −5 ELO
54 matches · 48% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%
On Saturdays ±0 ELO, win rate 40%

BYKASHKA228 loses the most ELO on Dust 2: −30 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.07 · Inferno

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
53% better than 56%
0.74 right on the average
82.4 better than 56%
1.04 right on the average
50% of 296 duels better than 40%
48% of 44 situations better than 78%
Mirage54
48% better than 36%
0.69 better than 25%
76.2 better than 25%
0.97 better than 27%
46% of 211 duels better than 20%
47% of 47 situations better than 77%
Anubis21
29% better than 2%
0.79 better than 71%
84.2 better than 66%
1.08 better than 63%
61% of 79 duels better than 93%
43% of 14 situations better than 65%
Ancient20
35% better than 7%
0.58 better than 1%
66.5 better than 1%
0.80 better than 1%
34% of 79 duels better than 1%
30% of 10 situations better than 30%
Inferno19
58% better than 62%
0.76 right on the average
85.2 better than 61%
1.12 better than 64%
57% of 88 duels better than 68%
18% of 11 situations better than 12%
Nuke19
58% better than 58%
0.76 right on the average
83.7 better than 57%
1.03 better than 43%
59% of 83 duels better than 80%
36% of 14 situations better than 41%
Cache17
35% -
0.90 -
96.1 -
1.27-
55% of 67 duels -
15% of 20 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BYKASHKA228 plays

Across 225 matches BYKASHKA228 averages K/R 0.74, ADR 81.1 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 88 of 225 matches the rating was 1.10 or higher (39%), in 82 it was below 0.90. In 163 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. BYKASHKA228 loses the most ELO on Dust 2 (−30 ELO, win rate 53%). Things go best on Anubis (+30 ELO, win rate 29%). Match no. 1 of the day goes best: 55% win rate, −69 ELO. Improved over the last three months: Rating +0.08. Got weaker: Headshots −3 pp, ELO −270. Unchanged in recent months: K/R at 0.74, ADR at 81.8, Win rate at 48%. Last 30 days: 30 matches, win rate 53%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.