BYBIT_LOCK

Rwanda
On FACEIT since 2021 209 matches tracked
Last updated:

How does BYBIT_LOCK play?

Rating 1.03 K/R 0.73 ADR 84.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.6
Knife kills 5 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 79%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 1 ace in 127 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.07, Headshots +4 pp
= Stayed the same
ADR at 84.8, Win rate at 46%
▼ Got worse
ELO −160

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.75 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −309 ELO
38 matches · 34% win rate
On Mirage −103 ELO
40 matches · 40% win rate
On Sundays −98 ELO, win rate 38%

BYBIT_LOCK loses the most ELO in match 3 of the day: −309 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
48% better than 41%
0.75 better than 62%
86.0 better than 80%
1.07 better than 70%
52% of 418 duels better than 60%
29% of 68 situations better than 23%
Mirage40
40% better than 16%
0.76 better than 67%
86.6 better than 82%
1.06 better than 68%
51% of 206 duels right on the average
48% of 23 situations better than 76%
Inferno30
50% better than 45%
0.69 better than 37%
82.0 better than 66%
0.99 better than 47%
52% of 151 duels better than 58%
40% of 15 situations better than 56%
Ancient19
47% better than 43%
0.67 better than 19%
78.9 better than 37%
0.93 better than 22%
40% of 110 duels better than 5%
43% of 7 situations better than 63%
Anubis17
41% better than 22%
0.72 right on the average
79.1 better than 45%
1.00 right on the average
46% of 65 duels better than 24%
9% of 11 situations better than 1%
Nuke13
46% -
0.75 -
84.4 -
1.03-
42% of 55 duels -
17% of 12 situations -
Cache3
0% -
0.70 -
74.1 -
0.86-
40% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BYBIT_LOCK plays

Across 209 matches BYBIT_LOCK averages K/R 0.73, ADR 84.0 and a rating of 1.03. Biggest strength: Utility damage per round at 6.6, better than 92% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 8 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Inferno with a 50% win rate in 30 matches. In 83 of 209 matches the rating was 1.10 or higher (40%), in 76 it was below 0.90. In 127 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. BYBIT_LOCK loses the most ELO in match 3 of the day (−309 ELO, win rate 34%). Things go best in match 1 of the day (+149 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +149 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, Headshots +4 pp. Got weaker: ELO −160. Unchanged in recent months: ADR at 84.8, Win rate at 46%. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.