BXGGY-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (49%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average41% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so slightly below the average (3.8%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months unchanged at 0.73. Just above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.10. Last 3 months: 1.04 (at the start 1.03). Clearly above the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 82.5. Last 3 months: 78.6 (at the start 78.4). Just above the average (78.5).
Share of headshot kills
Best month: June 2026 with 44%. Last 3 months: 41% (at the start 34%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 50% (at the start 55%). Clearly above the average (46%).
Best month: October 2026 with 2,223.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 248 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BXGGY- loses the most ELO on Ancient: −26 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.18 · Cache
- Most kills in a match: 43 · Ancient
Maps in detail
from the last 248 matchesCompared with players on the same level who have at least 15 matches on the map.
How BXGGY- plays
Across 248 matches BXGGY- averages K/R 0.73, ADR 78.6 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 16.0 kills per match with 41% headshots. The strongest map is Inferno with a 61% win rate in 46 matches. In 102 of 248 matches the rating was 1.10 or higher (41%), in 96 it was below 0.90. In 228 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. BXGGY- loses the most ELO on Ancient (−26 ELO, win rate 37%). Things go best on Inferno (+58 ELO, win rate 61%). From match no. 5 of the day on, things go best: 55% win rate, +29 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 78.6. Last 30 days: 52 matches, win rate 44%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.