BUT_T

Argentina
75 matches tracked
Last updated:

How does BUT_T play?

Rating 1.08 (from 30 matches) K/R 0.72 ADR 79.6 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 7% weak 0.75 to 0.89 23% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 75% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch kills per match 0.5 no comparison

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (44%).

Headshot rate 38%−6 pp · Ø 44% better than 22%
AWP share of kills 29% no comparison
K/D 1.03+0.06 · Ø 0.97 better than 78%
Pistol kills per match 2.3
Knife kills 1 in 75 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 11.1% no comparison
3K rounds 13.9% no comparison
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 50% no comparison
Utility damage per round 12.5 no comparison
Enemies flashed per round 0.50 no comparison
Deaths per round 70%−3 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 5 average
Whether BUT_T is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 73 before.

Kills per round (K/R)

0.75
JunJulAugSepOct

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 4 wins in a row · Overpass

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 64%
0.74 better than 69%
78.5 better than 56%
1.26-
79% of 43 duels better than 99%
29% of 17 situations better than 24%
Dust 216
50% right on the average
0.70 right on the average
79.9 better than 62%
1.04-
54% of 26 duels better than 78%
40% of 5 situations better than 59%
Nuke14
36% -
0.75 -
79.7 -
0.80-
63% of 19 duels -
0% of 3 situations -
Ancient4
25% -
0.69 -
81.0 -
0.79-
80% of 10 duels -
100% of 2 situations -
Overpass4
50% -
0.65 -
75.2 -
-
-
-
Inferno3
33% -
0.63 -
77.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BUT_T plays

Across 75 matches BUT_T averages K/R 0.72 and ADR 79.6; the rating across the 30 rated matches is 1.08. Biggest strength: Rating at 1.08, better than 91% of level 5 players. Most room to improve: Headshot rate at 38%, better than only 22% of level 5 players. Averages 15.9 kills per match with 38% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 16 of 30 matches the rating was 1.10 or higher (53%), in 12 it was below 0.90. Things go best on Mirage (+29 ELO, win rate 53%). Last 30 days: 1 matches, win rate 100%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.