BUTCHER_
How does BUTCHER_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (50%).
Clutch
Weakness28% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.92 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.9%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.83. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 0.97. Last 3 months: 0.90 (at the start 0.97). Well below the average (1.01).
Damage per round (ADR)
Best month: April 2026 with 86.2. Last 3 months: 74.0 (at the start 77.6). Clearly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 42% (at the start 43%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 52% (at the start 47%). Clearly above the average (49%).
Best month: October 2026 with 2,033.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BUTCHER_ loses the most ELO on Anubis: −22 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.78 · Anubis
- Longest win streak: 6 wins in a row · Cache
- Most kills in a match: 34 · Ancient
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How BUTCHER_ plays
Across 165 matches BUTCHER_ averages K/R 0.67 and ADR 75.5; the rating across the 131 rated matches is 0.91. Biggest strength: Utility damage per round at 5.7, better than 84% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 9 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 32 of 131 matches the rating was 1.10 or higher (24%), in 63 it was below 0.90. In 75 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 0.97. BUTCHER_ loses the most ELO on Anubis (−22 ELO, win rate 48%). Things go best on Dust 2 (+71 ELO, win rate 44%). Match no. 3 of the day goes best: 61% win rate. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.06, Rating −0.07. Unchanged in recent months: ADR at 74.0, Headshots at 42%. Last 30 days: 24 matches, win rate 46%, net ELO +130.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.