BURAVHICK

Russia
On FACEIT since 2021 127 matches tracked 37 matches in 30 days
ELO ▲ 40
2,056
30-day peak: 2,056
Rank EU
#205,951
Russia #57,369 in Russia
Last updated:

How does BURAVHICK play?

Rating 1.05 K/R 0.75 ADR 82.0 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 28% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 15x 4K, 4 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +21 pp, ELO +500
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 81.8, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
21 matches · 62% win rate
On Fridays −22 ELO, win rate 48%

BURAVHICK loses the most ELO on Ancient: −1 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 63%
0.74 right on the average
83.9 better than 67%
1.04 better than 55%
50% of 193 duels better than 43%
26% of 23 situations better than 19%
Dust 229
62% better than 84%
0.76 better than 62%
78.8 better than 39%
1.08 better than 67%
55% of 99 duels better than 70%
50% of 16 situations better than 81%
Ancient21
62% better than 80%
0.75 better than 53%
81.7 better than 53%
1.04 better than 55%
51% of 74 duels right on the average
64% of 14 situations better than 96%
Anubis17
41% better than 18%
0.76 better than 62%
80.7 better than 51%
1.09 better than 71%
58% of 59 duels better than 84%
20% of 10 situations better than 12%
Nuke9
78% -
0.72 -
80.7 -
0.95-
45% of 31 duels -
0% of 4 situations -
Inferno3
67% -
0.87 -
95.9 -
1.17-
67% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BURAVHICK plays

Across 127 matches BURAVHICK averages K/R 0.75, ADR 82.0 and a rating of 1.05. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 57 of 127 matches the rating was 1.10 or higher (45%), in 41 it was below 0.90. In 61 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: August 2026 at 1.17. BURAVHICK loses the most ELO on Ancient (−1 ELO, win rate 62%). Things go best on Dust 2 (+104 ELO, win rate 62%). From match no. 5 of the day on, things go best: 64% win rate, +25 ELO. Improved over the last three months: Win rate +21 pp, ELO +500. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 81.8, Headshots at 53%. Last 30 days: 37 matches, win rate 65%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.