BUC1_

Germany
156 matches tracked 38 matches in 30 days
Last updated:

How does BUC1_ play?

Rating 0.94 K/R 0.71 ADR 77.3 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 156 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 32%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 19%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.93−0.05 · Ø 0.98 better than 27%
Pistol kills per match 1.9
Knife kills 3 in 156 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 42%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 35%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 16x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 40%
Deaths per round 76%+3 pp · Ø 73% better than 15%

Progress

One value per month, dashed line is the level 7 average
Whether BUC1_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −15 ELO
21 matches · 38% win rate
From match 5 of the day +108 ELO
52 matches · 44% win rate

BUC1_ loses the most ELO on Anubis: −15 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.01 · Dust 2
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
56% better than 69%
0.71 better than 46%
77.2 better than 39%
0.93 better than 25%
53% of 266 duels better than 67%
45% of 20 situations better than 69%
Mirage38
50% right on the average
0.71 better than 44%
75.6 better than 30%
0.94 better than 29%
49% of 170 duels better than 43%
35% of 23 situations better than 41%
Ancient22
59% better than 79%
0.73 better than 56%
82.5 better than 66%
0.99 right on the average
53% of 120 duels better than 70%
41% of 17 situations better than 59%
Anubis21
38% better than 13%
0.63 better than 14%
70.1 better than 8%
0.83 better than 6%
39% of 99 duels better than 6%
0% of 9 situations better than 2%
Inferno11
45% -
0.71 -
79.1 -
0.96-
49% of 45 duels -
100% of 4 situations -
Nuke7
43% -
0.81 -
80.7 -
1.00-
65% of 26 duels -
20% of 5 situations -
Cache4
50% -
0.65 -
72.9 -
0.87-
36% of 25 duels -
0% of 3 situations -
Vertigo3
0% -
0.90 -
97.7 -
1.24-
59% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BUC1_ plays

Across 156 matches BUC1_ averages K/R 0.71, ADR 77.3 and a rating of 0.94. Biggest strength: Rounds with first kill at 12%, better than 79% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 15% of level 7 players. Averages 15.3 kills per match with 40% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 43 of 156 matches the rating was 1.10 or higher (28%), in 76 it was below 0.90. In 127 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. BUC1_ loses the most ELO on Anubis (−15 ELO, win rate 38%). Things go best on Dust 2 (+61 ELO, win rate 56%). Match no. 2 of the day goes best: 59% win rate, +52 ELO. Last 30 days: 38 matches, win rate 55%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.